Red Dead Redemption 2 Needs To Avoid Hollywood Tropes

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As for the main story, it’s entertaining but far from revolutionary. It has its highs and lows, the lows being the lack of development outside anyone who’s within the Van der Linde gang. You get to meet a plethora of characters through Arthur’s journey and yet most of them only appear in one or two missions, outside of a couple of exceptions. Red Dead Redemptions 2 moves at an incredible pace to the point that most people in the Open World game missions are disposable and sometimes unnecessary, making me wish there was more of a focus on specific story beats as it’s spread too thin in spots. With that said, outside of the phenomenal core cast, what Rockstar does right is create exciting scenarios. This is something the company is known for, crafting well-designed and often comical heists that are sure to go awry. Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has a handful of standout missions that will keep you on the edge of your seat. Granted, the other missions are mostly broken up into your standard affairs, but at least they’re kept lively thanks to Arthur generally being assisted by another member of the gang.

Getting back on topic, the problem with the controls is that they can be overly finicky. For example, mounting your horse and strangling a nearby pedestrian are assigned to the same button for whatever reason. Same goes with interacting with an item on the ground and say vaulting over a railing to your death. Throwing dynamite while in cover can also be hazardous as more than often it found itself on the cover in front of us. In addition, dealing with a horse is the biggest pain in the ass than anything else in video games and Red Dead Redemption 2 is no exception. The difference between this and Grand Theft Auto is that your vehicle won’t run away when it hears gunfire, ensuring you fail a mission when you need him. The physics can be a little wonky, too, as we had multiple instances where the horse could easily make a small dip or go over a rock, but instead decided to trip over its own feet, dying in the process once in a while. We even had an instance where it ran into another rider while in the cinematic camera angle (which allows you to put the controller down as the horse gallops to a set destination), something the recipient of the crash was not too happy about. Finally, I don’t know who thought it was a good idea to assign the run button (tapping X) to the horse, but there has to be a better way. As you can see, I’m not a big fan of horses in video games, as it consistently feels like you’re fighting with them, which doesn’t help with the already finicky controls.

Don’t be deceived by the number at the end of the title, Red Dead Redemption 2 is a direct prequel to its predecessor. The story takes place years before our last adventure as we follow Arthur Morgan and the Van der Linde gang. If you recognize the latter name, it was the group of outlaws that John Marston rode with back in the day. As you can expect, you’ll see our loveable Marston often, who is perfectly implemented into the story. It’s not too much fan service or focus, but just enough so he’s a solid supporting role, especially in the later half of the campaign. He has his own arc, but it’s all about Arthur and his issues. The first couple of chapters in the story, Arthur is an unlikable individual. It takes him a little while to find his footing as he’s an overly serious character who never breaks a smile and plays the rough cowboy to a T. His relationship with the group, including the gang’s leader, Dutch van der Linde, is what stands out among everything else. It’s the little things around the camp; the songs, the gestures and the interactions that expand our protagonist’s likability, and you begin to better understand him. Even the most insignificant faces seem to bring out the more positive aspects out of Arthur more than the main story ever does, and it’s sad that it’s something players can completely overlook, especially considering entering the camp setting forces the player to move at a snail’s pace.

Until Rockstar reveals more, though, I will keep being nervous over just what Red Dead Redemption 2 is. A lot of rumors are floating around that it’s a prequel. If it is, they could knock it out of the park, I just don’t want them relying on The Magnificent Seven to do it. Give us an American classic, something steeped in our own mythos, while keeping it fresh. Running and gunning is fun in games, but you can get that anywhere ( GTAV /any shooter ever). Let’s see a western tale more in truth with reality than Hollywood. There are so many other stories out there that get overlooked. If it is a prequel, the fall of John Marston's gang could be done with style. How cool would it be to build up a bandit posse only to have it all ripped away (or in Marstons case, walking away)? Usually in games where the player must form a crew ( Mafia III /GTAV), it’s to set out on some serious mayhem and succeed. To have a game where the player forms their crew only to have it taken away would be the ultimate middle finger to that style of storytelling in gaming. Especially coming from Rockstar. Not only would it flip the script, but it would show Rockstar can even go against their own grain, while not borrowing from Hollywood.