Editor’s Choice: Jake s Top 10 Games Of 2015

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For this list, we only considered trailers from World of Warcraft forward, but the best five cinematic moments from the pre- WoW days could be an entirely different list. Despite the limited technology of the time, Blizzard still managed to produce amazing cinematics for the original versions of Diablo, StarCraft , and Warcraft 1


This Razer headset offers high fidelity audio through its large 50 mm custom-tuned drivers and features sound isolation so gamers can focus on which direction the opposing team's Reaper is running in from. The plush ear cushions and wide headband make it comfortable for an all day session, while the fully retractable microphone boom offers a flexible design so players can yell "get on the point!" with e


Not only have we gotten two Avengers movies in the last five years, The CW has aired yearly crossover events since 2014, and Netflix even debuted their own small screen superhero team-up this summer with The Defenders . Ultimately, the team-up aspect of Justice League is something comic book TV and film fans have seen many times now, though not necessarily with these exact characters. While there's undoubtedly excitement each time a team-up event occurs in either film or TV, Justice League simply using different heroes in a story we've seen before - even though they're unquestionably some of the most beloved and storied heroes in comics - isn't quite enough anym

Now, let's not get carried away. Making money is a company's goal, and there's nothing wrong with that. The issue is, this benefits the company at the expense of the player. Consider this: what's to stop Plants vs. Zombies 2 from perpetually releasing new plants while balancing the zombies and expansions in a way that necessitates their purchase, as they already have? This turns the game into an infinite cash-cow that will likely make more money than if they charged a $60 flat fee by grinding it out of players who want a full gaming experience.

I don't have many vivid memories of things I saw on my Facebook news feed, but this is one of them. I'm scrolling past updates from my friends who play League of Legends, and one post was about how a new champion added was so good. One of their friends commented "Is he worth?" to which my friend responded "So worth."


There's no denying that all of the WoW expansion cinematics are pretty fantastic and using only a few for this list was a hard task. The Burning Crusade trailer runs with the same theme as the original and the others start working more and more lore into the reveals. However, these five stood out the most for their impact and genuine wow (no pun intended) fac


That said, the creative teams behind all four series worked together to make Crisis on Earth-X feel like a four-hour movie spanning two nights, and they undoubtedly achieved that feat with more consistency than fans may have expected. Of course, their additional two hours of runtime (give or take commercials) compared to Justice League undoubtedly helped Crisis on Earth-X as the Arrowverse could introduce and explore multiple character arcs across the event - and continue arcs from the four CW ser

Plants vs. Zombies 2 already has 10 "premium plants" for a total cost of more than $30 altogether, tax included. And that's just plants. You can also pay for upgrades and in-game coins. To my knowledge, Plants vs. Zombies never went higher than $20 for the whole game, with no micro-transactions, so I can only assume PopCap is making a truckload off of this. Now I know people like to point out how less than 10 percent of people who play free-to-play games participate in micro-transactions. This makes it seem like the companies are doing what's best for the player by offering a portion of their MOBA game items for free, while only making a small chunk of change on the side to get by. It's a compelling narrative that doesn't hold up to scrutiny. This number conveniently leaves out how much money they're actually making from those ten percent of people who want a full gaming experience.


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And yeah, I know these $60, AAA titles still have some greed to work through (like $10 DLC for Titanfall that's just three maps), but it's all manageable, and Dota 2 is still the only game to do free to play right. Beyond Dota 2, The Last of Us just had a completely free multiplayer map pack released for it. It can be done. All gamers want is a model that fosters mutually and equally beneficial purchasing. Give it to them.

The same goes for League of Legends, bringing it back into the discussion, and they have shown no sign of ever stopping this practice. They release a new champion every week, some of which cost money to play, and many of which are "worth," leaving the players who don't have the money behind. I was this close to trying out Orcs Must Die: Unchained before I found out that it uses the League-of-Legends-style system for hero purchasing. These games are no better than the cable company. In fact, they may be worse. Imagine if every week, Comcast started a new channel with new and amazing shows, but made you pay a new fee if you wanted to experience it.