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<br> | <br>Don’t be deceived by the number at the end of the title, Red Dead Redemption 2 is a direct prequel to its predecessor. The story takes place years before our last adventure as we follow Arthur Morgan and the Van der Linde gang. If you recognize the latter name, it was the group of outlaws that John Marston rode with back in the day. As you can expect, you’ll see our loveable Marston often, who is perfectly implemented into the story. It’s not too much fan service or focus, but just enough so he’s a solid supporting role, especially in the later half of the campaign. He has his own arc, but it’s all about Arthur and his issues. The first couple of chapters in the story, Arthur is an unlikable individual. It takes him a little while to find his footing as he’s an overly serious character who never breaks a smile and plays the rough cowboy to a T. His relationship with the group, including the gang’s leader, Dutch van der Linde, is what stands out among everything else. It’s the little things around the camp; the songs, the gestures and the interactions that expand our protagonist’s likability, and you begin to better understand him. Even the most insignificant faces seem to bring out the more positive aspects out of Arthur more than the main story ever does, and it’s sad that it’s something players can completely overlook, especially considering entering the camp setting forces the player to move at a snail’s pace.<br><br>Unfortunately, one key component to Red Dead Redemption 2 I have difficulty getting into is the controls. The controls are similar to the typical Rockstar [http://www.Kannikar.net/Travel/open-world-pilot-gaming-hub-11/ Open World Game Updates] world formula (at least Grand Theft Auto and Red Dead Redemption), with a thousand different actions being assigned to a handful of buttons. This is a mechanical marvel with all the different systems at play, from gunplay, horseback riding, hand-to-hand combat, character interactions and so forth. Controlling Arthur feels loose and stiff at the same time, something I can never put my finger on, and I have a difficult time determining if it’s a good or bad thing. Sometimes it can be frustrating, while other times it can lend to the charm of the game. The gunplay is still top notch, though, with each of the old rifles, pistols and shotguns feeling authentic and enjoyable to fire, especially with the Dead Eye skill. There are a ton of different weapons to obtain, all of which are need to be properly maintained, which somewhat ties into the survival aspect of the game, such as maintaining food intake for both you and your horse.<br><br>Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you're also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more.<br><br>Seeing as Red Dead Redemption 2 has officially been announced to the masses, albeit with no idea what the game is about (John Marston's name is not even mentioned), I thought I’d voice some thoughts. While I wholeheartedly enjoyed both Red Dead Revolver and Red Dead Redemption, I am worried by Red Dead Redemption 2. Aside from hype, which apparently can’t be stopped, seeing as the collective internet ethos freaked the hell out, let me explain why it’s important to be cautious with something like this.<br><br>The Red Dead franchise succeeds because it's playing into the most American fantasies of what the Wild West was, while keeping it grounded. It was a time were America was still getting its footing as a new nation. Things were being discovered by a people who had largely still never seen most of what the land had to offer, thus appropriately titled, the Wild West. It seemed like a hellish dreamscape where those from the east coast talked of savages and wild beast, men who idealized the same sort of lawlessness discussed among certain circles. Yet, it was none of these things, for a people having just arrived to a nation, it was much tamer than one might imagine. Instead, it was a place not overly populated and begging for people to settle its lands (I hope we see Natives in this game). The west was a place of opportunity and discovery, somewhere one could make their mark in a relatively easy way (for the time).<br> | ||
Version vom 20. August 2025, 10:42 Uhr
Don’t be deceived by the number at the end of the title, Red Dead Redemption 2 is a direct prequel to its predecessor. The story takes place years before our last adventure as we follow Arthur Morgan and the Van der Linde gang. If you recognize the latter name, it was the group of outlaws that John Marston rode with back in the day. As you can expect, you’ll see our loveable Marston often, who is perfectly implemented into the story. It’s not too much fan service or focus, but just enough so he’s a solid supporting role, especially in the later half of the campaign. He has his own arc, but it’s all about Arthur and his issues. The first couple of chapters in the story, Arthur is an unlikable individual. It takes him a little while to find his footing as he’s an overly serious character who never breaks a smile and plays the rough cowboy to a T. His relationship with the group, including the gang’s leader, Dutch van der Linde, is what stands out among everything else. It’s the little things around the camp; the songs, the gestures and the interactions that expand our protagonist’s likability, and you begin to better understand him. Even the most insignificant faces seem to bring out the more positive aspects out of Arthur more than the main story ever does, and it’s sad that it’s something players can completely overlook, especially considering entering the camp setting forces the player to move at a snail’s pace.
Unfortunately, one key component to Red Dead Redemption 2 I have difficulty getting into is the controls. The controls are similar to the typical Rockstar Open World Game Updates world formula (at least Grand Theft Auto and Red Dead Redemption), with a thousand different actions being assigned to a handful of buttons. This is a mechanical marvel with all the different systems at play, from gunplay, horseback riding, hand-to-hand combat, character interactions and so forth. Controlling Arthur feels loose and stiff at the same time, something I can never put my finger on, and I have a difficult time determining if it’s a good or bad thing. Sometimes it can be frustrating, while other times it can lend to the charm of the game. The gunplay is still top notch, though, with each of the old rifles, pistols and shotguns feeling authentic and enjoyable to fire, especially with the Dead Eye skill. There are a ton of different weapons to obtain, all of which are need to be properly maintained, which somewhat ties into the survival aspect of the game, such as maintaining food intake for both you and your horse.
Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you're also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more.
Seeing as Red Dead Redemption 2 has officially been announced to the masses, albeit with no idea what the game is about (John Marston's name is not even mentioned), I thought I’d voice some thoughts. While I wholeheartedly enjoyed both Red Dead Revolver and Red Dead Redemption, I am worried by Red Dead Redemption 2. Aside from hype, which apparently can’t be stopped, seeing as the collective internet ethos freaked the hell out, let me explain why it’s important to be cautious with something like this.
The Red Dead franchise succeeds because it's playing into the most American fantasies of what the Wild West was, while keeping it grounded. It was a time were America was still getting its footing as a new nation. Things were being discovered by a people who had largely still never seen most of what the land had to offer, thus appropriately titled, the Wild West. It seemed like a hellish dreamscape where those from the east coast talked of savages and wild beast, men who idealized the same sort of lawlessness discussed among certain circles. Yet, it was none of these things, for a people having just arrived to a nation, it was much tamer than one might imagine. Instead, it was a place not overly populated and begging for people to settle its lands (I hope we see Natives in this game). The west was a place of opportunity and discovery, somewhere one could make their mark in a relatively easy way (for the time).