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	<title>15 Gaming Wishes For 2015 - Versionsgeschichte</title>
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		<title>Irwin11035068 am 23. August 2025 um 09:56 Uhr</title>
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		<updated>2025-08-23T09:56:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 23. August 2025, 10:56 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Rockstar has such a great opportunity &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver a tale that is bathed in more of a classic period piece than a ritzy Hollywood do over&lt;/del&gt;. If &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game looks anything like &lt;/del&gt;what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the teaser presented&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might deliver that game. It seemed calm yet brooding. It seemed slower, while being thoughtful. The posse &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;men &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horseback seen in the trailer is fitting for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time. It was stupid to travel alone through the wilderness of America&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cowboys relied on each other for not only companionship&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the journey ahead. My mind keeps wandering to The Magnificent Seven though and I can’t shake that this is what might &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showcased. A band of cowboy bandits causing all sorts of mayhem in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sort of Magnificent Seven bizarro world&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The previous two games were great because &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stories encountered seemed real; &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters seemed like real people dealing &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personal qualms that had nothing to do with me. It’s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason I loved the Witcher 3, the [https://Bacsychuyenkhoa&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;net/301.php?url=http%3a%2f%2fDicedirectory.com%2Findex.php%3Fp%3Dd Open World Game Strategy] didn’t care about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if I could stop and help, I’d go &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it. Otherwise, time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dusty trail.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part of what made Red Dead Redemption great was its characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John Marshton was one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better protagonists in a Rockstar game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is not exactly &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small feat given some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&amp;#039;ve put out. Giving up his outlaw life &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a family man &lt;/del&gt;after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bank robbery went awry&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he maintains his tough exterior but seems to be making an honest attempt at being a decent human, even if doing so within the confines of the law is somewhat negotiable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bar was set high enough with Marshton where the only thing &lt;/del&gt;I&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m mildly worried about with Red Dead Redemption 2 is whether &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new protagonist can match him&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead there were numerous other characters. Nigel West Dickens was one of Marshton&amp;#039;s more entertaining companions. Dickens was a swindler and snake oil salesman if there ever was one, but he did assist John on a few occasions, even if it was painfully obvious John wanted nothing more than to pistol whip him&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s Creed: Victory was rudely outed December 2014 as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Assassin’s Creed game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and there’s one thing everyone is thinking right now; please don’t be like Assassin’s Creed: Unity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unity was a broken wreck at launch. Riddled with bugs, glitches, a Co-Op feature that barely works, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a continuously dipping framerate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unity is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;poster-boy for how not to launch a game. True, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience has gotten better with patches, but that’s no excuse for launching Unity in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state it was in&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Victory cannot achieve victory if it is &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyway like Unity. Hopefully&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Ubisoft Quebec leading development, we won’t have to experience an Assassin’s Creed wreck two years in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;row&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Something I liked about E3 2014 is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong focus &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big 3 had on gamers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony, Microsoft &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo all focused on delivering the games that we&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gamers, want to play. Aside from Sony getting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little sidetracked, E3 2014 ended up being one of the better shows &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let’s keep &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up going into E3 2015.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Wii U can’t compete with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 and Xbox One as &lt;/del&gt;is. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Basically a PS3/ Xbox 360, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wii U came too late&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite having the best first-party lineup in 2014, has failed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep up with PS4 and Xbox One&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s time for Nintendo to get on&lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least close to Sony and Microsoft’s level. The New Wii U could be a game changer with more power&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new elegant design, and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adoption &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a more traditional controller&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps it could be enough to draw back third-party publishers. We can’t expect a new console yet&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but an update (like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New 3DS) could turn around the Wii U’s fortunes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Back in 2007 we were all tired of World War II&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the jump &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare was fresh and exciting. The opposite is true today. We’re tired &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare and semi-Future Warfare. It’s time for FPS games to try something new, by going into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past. Rumors have been floating around for a while now that Treyarch’s next Call of Duty game would return to World War II, something I very much hope for. We need a change, and sometimes that change can be found by returning to your roots&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The year is 1911. John Marshton was once a dangerous outlaw but has left that life behind to pursue the simple pleasures of being a family man. John is enjoying his new life until the Bureau of Investigation visits him to work out a deal with him and take his wife and kid into custody for leverage. As a former outlaw, John is facing some serious penalties for his past but the FBI is willing to cut him a break if he brings his former gang members to justice. John agrees to these terms, not like he has much choice, and travels to Fort Mercer to confront his former rappy, Bill Williamson. Things go horribly wrong and instead of bringing anyone to justice, John is shot and left for dead, only to end up in the care of Bonnie MacFarlane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2014 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pass because not &lt;/del&gt;a lot of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original content for PS4 and Xbox One &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/del&gt;released &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final quarter of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2015 is different&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because now we’re starting to see development for these new platforms ramp up. There’s no need to see teams waste their time to bring games only &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few years &lt;/del&gt;old to these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;consoles. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Already we &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DmC: Devil May Cry Definitive Edition&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devil Mary Cry 4: Special Edition&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saints Row IV: Re-Elected&lt;/del&gt;, Dead or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alive 5: Last Round, and Final Fantasy X/X-2 HD Remaster among others&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now &lt;/del&gt;there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are some exceptions for games that &lt;/del&gt;were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only released on &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform (Resident Evil Remake HD)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or games you can’t get anymore because they’re so old (Grim Fandago: Remastered). Other than these &lt;/del&gt;few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exceptions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough is enough!&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Is the truth really out there? At least in the Red Dead Redemption universe, that seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be the case&lt;/ins&gt;. If &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have no idea &lt;/ins&gt;what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&amp;#039;m talking about&lt;/ins&gt;, just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head between the &amp;quot;N&amp;quot; and &amp;quot;O&amp;quot; &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New Hanover &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll come across an old building. Inside&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;met with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty weird scene&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are beds lining &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building, &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a desk at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desk lies a note&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which rather cryptically hints &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you to come back &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building, or stay there, until about 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2015 is mere hours away, and I could not be more excited to say goodbye to 2014&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things happened during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year that I liked&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things I didn’t. The &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry has plenty &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prove &lt;/ins&gt;after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014 with numerous disastrous launches&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delays and disappointments&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Going forward into 2015 there are certain games &lt;/ins&gt;I&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d like to see announced, certain games launch, &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific things happen within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are my wishes for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game industry; 15 for 2015&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s entertaining but far from revolutionary&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has its highs &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lows&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lows being &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of development outside anyone who’s within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Van der Linde gang&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You get to meet a plethora of characters through Arthur’s journey and yet most of them only appear &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one or two missions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple of exceptions&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemptions 2 moves at an incredible pace to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point that most people in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://gratisafhalen&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be/author/gdbcamille/ Open world game story guide] are disposable &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes unnecessary&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making me wish there was more of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus on specific story beats as it’s spread too thin &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spots&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said, outside of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phenomenal core cast, what Rockstar does right &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create exciting scenarios&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is something &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company is known for&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting well-designed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often comical heists that are sure &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go awry&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it’s robbing a train or a stagecoach&lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply walking through town&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each chapter has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handful of standout missions that will keep you on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edge &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your seat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Granted&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other missions are mostly broken up into your standard affairs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but at least they’re kept lively thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur generally being assisted by another member &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The year is 1911. John Marshton was once a dangerous outlaw but has left that life behind to pursue the simple pleasures of being a family man. John is enjoying his new life until the Bureau of Investigation visits him to work out a deal with him and take his wife and kid into custody for leverage. As a former outlaw, John is facing some serious penalties for his past but the FBI is willing to cut him a break if he brings his former gang members to justice. John agrees to these terms, not like he has much choice, and travels to Fort Mercer to confront his former rappy, Bill Williamson. Things go horribly wrong and instead of bringing anyone to justice, John is shot and left for dead, only to end up in the care of Bonnie MacFarlane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo and Bandai Namco shook the [http://www.annunciogratis.net/author/kaylenehold Open world game Story guide] of Pokemon in &lt;/ins&gt;2014 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the announcement of Pokken Tournament, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand new fighting game. Obviously there was &lt;/ins&gt;a lot of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excitement over this cross-over, until we found out that it &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to be Japan-only. Even worse, it would only be &lt;/ins&gt;released &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in arcades. We’re hoping that Nintendo and Bandai Namco announce this game for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wii U, and that will launch in North America and Europe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Member &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games you used to play? We member&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The basement at the Hardcore Gamer office has a section known as the Crust Room&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with an old grey couch and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big &lt;/ins&gt;old &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CRT TV. All the classic systems are down there collecting dust, so in an effort &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve the cleanliness of our work space, we dust off &lt;/ins&gt;these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old &lt;/ins&gt;consoles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every so often and put an old game through its paces, just to make sure everything stays in working order&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We even &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a beige computer with a floppy disk drive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Part of what made Red Dead Redemption great was its characters. John Marshton was one of the better protagonists in a Rockstar game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is not exactly a small feat given some of the other games they&amp;#039;ve put out. Giving up his outlaw life to be a family man after a bank robbery went awry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he maintains his tough exterior but seems to be making an honest attempt at being a decent human&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if doing so within the confines of the law is somewhat negotiable. The bar was set high enough with Marshton where the only thing I&amp;#039;m mildly worried about with Red &lt;/ins&gt;Dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Redemption 2 is whether &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not the new protagonist can match him&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from the lead &lt;/ins&gt;there were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numerous other characters. Nigel West Dickens was one of Marshton&amp;#039;s more entertaining companions. Dickens was a swindler and snake oil salesman if there ever was &lt;/ins&gt;one, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he did assist John on a &lt;/ins&gt;few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occasions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if it was painfully obvious John wanted nothing more than to pistol whip him.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was the moments of quiet that were most enjoyable, just wandering the prairie through Redemption was enough to satisfy western fantasies. Both games also took place in the classic dusty west audiences have come to imagine from spaghetti westerns, now veering toward more recent films such as The Revenant, which seems to be the direction Red Dead Redemption 2 is going. Not a bad thing.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Irwin11035068</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19266&amp;oldid=prev</id>
		<title>ShelaAnn94288492 am 20. August 2025 um 20:11 Uhr</title>
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		<updated>2025-08-20T20:11:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. August 2025, 21:11 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;This may seem a little selfish, but I really want support for PS3 and Xbox 360 to end. It’s not that I don’t like the systems. I love them both and have cherished my time with both, but it is time for the industry to move. Continuing development on these old systems continues to hold back games like Call of Duty, Destiny, Battlefield, and Far Cry. Developers can’t properly take advantage of the extra power in these new consoles if they’re being tied down by PS3 and Xbox 360. Now, developers can make last-gen exclusive games like Assassin’s Creed: Rogue, but cross-gen development needs to stop in 2015.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the more gritty locations in Red Dead Redemption 2 is called the Meteor House. Dubbed so, because everybody inside the house appears to have been utterly disemboweled by a stray meteor. If you&amp;#039;ve got a mind to check out the scene, you can head just West of Brandywine Drop, keeping South of the Abandoned Trading P&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for the main story, it’s entertaining but far from revolutionary. It has its highs and lows, the lows being the lack of development outside anyone who’s within the Van der Linde gang. You get to meet a plethora of characters through Arthur’s journey and yet most of them only appear in one or two missions, outside of a couple of exceptions. Red Dead Redemptions 2 moves at an incredible pace to the point that most people in the world are disposable and sometimes unnecessary, making me wish there was more of a focus on specific story beats as it’s spread too thin in spots. With that said, outside of the phenomenal core cast, what Rockstar does right is create exciting scenarios. This is something the company is known for, crafting well-designed and often comical heists that are sure to go awry. Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has a handful of standout missions that will keep you on the edge of your seat. Granted, the other missions are mostly broken up into your standard affairs, but at least they’re kept lively thanks to Arthur generally being assisted by another member of the gang.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bringing it full circle, I do not want to see Red Dead Redemption 2 pull a Magnificent Seven, even if this means making a bad guy version of the Seven. Which right now it’s looking that way. Seven cowboys riding off into the distance? The Magnificent Seven (I’m talking the 1960 version) is a great standalone tale on its own, while also having borrowed from a tale not its own. If you haven’t heard of Seven Samurai go watch it immediately, stop reading this article. While video games are drawing more and more from film, Rockstar has proved they can develop games that draw from certain pools while keeping it fresh and original.&lt;/del&gt;&amp;lt;br&amp;gt;Rockstar has such a great opportunity to deliver a tale that is bathed in more of a classic period piece than a ritzy Hollywood do over. If the game looks anything like what the teaser presented, they just might deliver that game. It seemed calm yet brooding. It seemed slower, while being thoughtful. The posse of men on horseback seen in the trailer is fitting for the time. It was stupid to travel alone through the wilderness of America, and cowboys relied on each other for not only companionship, but the journey ahead. My mind keeps wandering to The Magnificent Seven though and I can’t shake that this is what might be showcased. A band of cowboy bandits causing all sorts of mayhem in a sort of Magnificent Seven bizarro world. The previous two games were great because the stories encountered seemed real; the characters seemed like real people dealing with personal qualms that had nothing to do with me. It’s the reason I loved the Witcher 3, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/del&gt;didn’t care about the player, but if I could stop and help, I’d go for it. Otherwise, time to hit the dusty trail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;There&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s going &lt;/del&gt;to be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little crevice&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventually leading &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cave. In there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll find stone statues, seven in total&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taking another look at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cave paintings, you&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll find that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statues in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;painting are accompanied by eagles with varying numbers &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tail feathers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The feathers correspond with fingers &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statues&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the winning combination being&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once the combination &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put &lt;/del&gt;in, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll be rewarded &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three gold b&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout this review&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I may have seemed &lt;/del&gt;a little &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard on Red Dead Redemption 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall package &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing short of spectacular&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has its share of issues involving controls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast majority of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience is unforgettable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar has created the single most immersive Wild West &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet, &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intelligently-written story&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling core cast of characters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly-engaging scenarios &lt;/del&gt;and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diverse [http://lhtalent&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fr/modules&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php?name=Your_Account&amp;amp;op=userinfo&amp;amp;username=VaughnLama open world game strategy] world &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visuals are also truly stunning&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substantial amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detail put into each environment &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character model, not &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extraordinary lighting techniques&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The world &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just ripe for exploration; it may not be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;densest place &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I do wish there was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larger emphasis on hunting&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s still &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With around fifty hours &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main campaign, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even more if you do all &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other side activities&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game such as Red &lt;/del&gt;Dead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Redemption &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t come around this often&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All I can say &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wow.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Rockstar has such a great opportunity to deliver a tale that is bathed in more of a classic period piece than a ritzy Hollywood do over. If the game looks anything like what the teaser presented, they just might deliver that game. It seemed calm yet brooding. It seemed slower, while being thoughtful. The posse of men on horseback seen in the trailer is fitting for the time. It was stupid to travel alone through the wilderness of America, and cowboys relied on each other for not only companionship, but the journey ahead. My mind keeps wandering to The Magnificent Seven though and I can’t shake that this is what might be showcased. A band of cowboy bandits causing all sorts of mayhem in a sort of Magnificent Seven bizarro world. The previous two games were great because the stories encountered seemed real; the characters seemed like real people dealing with personal qualms that had nothing to do with me. It’s the reason I loved the Witcher 3, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Bacsychuyenkhoa.net/301.php?url=http%3a%2f%2fDicedirectory.com%2Findex.php%3Fp%3Dd Open World Game Strategy] &lt;/ins&gt;didn’t care about the player, but if I could stop and help, I’d go for it. Otherwise, time to hit the dusty trail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part of what made Red Dead Redemption great was its characters. John Marshton was one of the better protagonists in a Rockstar game, which is not exactly a small feat given some of the other games they&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve put out. Giving up his outlaw life &lt;/ins&gt;to be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;family man after a bank robbery went awry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he maintains his tough exterior but seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be making an honest attempt at being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent human&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if doing so within the confines of the law is somewhat negotiable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bar was set high enough with Marshton where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only thing I&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m mildly worried about with Red Dead Redemption 2 is whether or not &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new protagonist can match him. Aside from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead there were numerous other characters. Nigel West Dickens was one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marshton&amp;#039;s more entertaining companions&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dickens was a swindler and snake oil salesman if there ever was one, but he did assist John &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few occasions, even if it was painfully obvious John wanted nothing more than to pistol whip him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Assassin’s Creed: Victory was rudely outed December 2014 as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Assassin’s Creed game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and there’s one thing everyone is thinking right now; please don’t be like Assassin’s Creed&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unity. Unity was a broken wreck at launch. Riddled with bugs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glitches&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Co-Op feature that barely works&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a continuously dipping framerate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unity is the poster-boy for how not to launch a game. True&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the experience has gotten better with patches&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that’s no excuse for launching Unity in the state it was in&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Victory cannot achieve victory if it &lt;/ins&gt;is in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyway like Unity. Hopefully&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ubisoft Quebec leading development, we won’t have to experience an Assassin’s Creed wreck two years in a row.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Something I liked about E3 2014 is the strong focus the big 3 had on gamers. Sony, Microsoft and Nintendo all focused on delivering the games that we, the gamers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to play. Aside from Sony getting &lt;/ins&gt;a little &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidetracked&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2014 ended up being one of the better shows in years. Let’s keep that up going into E3 2015.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Wii U can’t compete with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 and Xbox One as &lt;/ins&gt;is. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Basically a PS3/ Xbox 360&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wii U came too late, and despite having &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best first-party lineup in 2014, has failed to keep up with PS4 and Xbox One. It’s time for Nintendo to get on, or at least close to Sony and Microsoft’s level&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The New Wii U could be a &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changer &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more power&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new elegant design&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the adoption of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more traditional controller&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps it could be enough to draw back third-party publishers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We can’t expect a new console yet, but an update (like the New 3DS) could turn around the Wii U’s fortunes&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Back in 2007 we were all tired of World War II, and the jump &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare was fresh and exciting&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposite is true today. We’re tired of Modern Warfare and semi-Future Warfare. It’s time for FPS games to try something new&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by going into the past. Rumors have been floating around for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while now that Treyarch’s next Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty game would return to World War II, something I very much hope for. We need a change, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes that change can be found by returning to your roots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The year is 1911. John Marshton was once a dangerous outlaw but has left that life behind &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pursue &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple pleasures of being a family man&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoying his new life until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bureau of Investigation visits him to work &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a deal with him and take his wife &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kid into custody for leverage. As &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former outlaw&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John is facing some serious penalties for his past &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the FBI is willing to cut him &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;break if he brings his former gang members to justice. John agrees &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these terms, not like he has much choice, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;travels to Fort Mercer to confront his former rappy, Bill Williamson&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Things go horribly wrong and instead of bringing anyone to justice, John is shot and left for dead, only &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end up in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;care of Bonnie MacFarlane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2014 got a pass because not a lot of original content for PS4 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One was being released until the final quarter &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year. 2015 is different&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because now we’re starting to see development for these new platforms ramp up. There’s no need to see teams waste their time to bring games only &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few years old to these new consoles. Already we have DmC: Devil May Cry Definitive Edition, Devil Mary Cry 4: Special Edition, Saints Row IV: Re-Elected, &lt;/ins&gt;Dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Alive 5: Last Round, and Final Fantasy X/X-&lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HD Remaster among others. Now there are some exceptions for games that were only released on one platform (Resident Evil Remake HD), or games you can’t get anymore because they’re so old (Grim Fandago: Remastered)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other than these few exceptions, enough &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough!&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShelaAnn94288492</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19225&amp;oldid=prev</id>
		<title>JasperMaurice3 am 20. August 2025 um 19:11 Uhr</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19225&amp;oldid=prev"/>
		<updated>2025-08-20T19:11:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. August 2025, 20:11 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;As for the main story, it’s entertaining but far from revolutionary. It has its highs and lows, the lows being the lack of development outside anyone who’s within the Van der Linde gang. You get to meet a plethora of characters through Arthur’s journey and yet most of them only appear in one or two missions, outside of a couple of exceptions. Red Dead Redemptions 2 moves at an incredible pace to the point that most people in the world are disposable and sometimes unnecessary, making me wish there was more of a focus on specific story beats as it’s spread too thin in spots. With that said, outside of the phenomenal core cast, what Rockstar does right is create exciting scenarios. This is something the company is known for, crafting well-designed and often comical heists that are sure to go awry. Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has a handful of standout missions that will keep you on the edge of your seat. Granted, the other missions are mostly broken up into your standard affairs, but at least they’re kept lively thanks to Arthur generally being assisted by another member of the gang.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been hyped to hell and back as &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last week, and while still not too much is known about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be presented&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I just can’t help but want another Rockstar &lt;/del&gt;tale &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that blows my mind&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ending &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption might be one of my favorite endings of any &lt;/del&gt;video &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game ever. Until &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is shown&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though, I &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only dream&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Assassin’s Creed: Victory was rudely outed December 2014 as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Assassin’s Creed &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and there’s one thing everyone &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thinking right now; please don’t be like Assassin’s Creed: Unity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unity &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a broken wreck at launch. Riddled with bugs, glitches, a Co-Op feature that barely works&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a continuously dipping framerate, Unity is the poster-boy &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to launch a game. True, the experience has gotten better with patches&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that’s no excuse for launching Unity in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state it was in&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Victory cannot achieve victory if it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in anyway like Unity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully, with Ubisoft Quebec leading development, we won’t have to experience an Assassin’s Creed wreck two years &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;row&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This may seem a little selfish, but I really want support for PS3 and Xbox 360 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end&lt;/del&gt;. It’s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not that &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don’t like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;systems. I love them both and have cherished my time with both&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it is time for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry to move. Continuing development on these old systems continues to hold back games like Call of Duty&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny, Battlefield, and Far Cry. Developers can’t properly take advantage of the extra power in these new consoles &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they’re being tied down by PS3 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox 360&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers can make last-gen exclusive games like Assassin’s Creed: Rogue, but cross-gen development needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stop in 2015&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another couple of pieces on the collectible item list is the Broken Pirate Sword&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stylish Tricorn Hat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To snag these items&lt;/del&gt;, you&amp;#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to head just South of Saint Denis&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small cluster &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;islands nearby&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep an eye out for alligators as you search for an old and mostly destroyed boat that&amp;#039;s washed up &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shore&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sticking out of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boat &lt;/del&gt;is&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guessed it--the Broken Pirate Sword, entirely usable as a melee wea&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Both &lt;/del&gt;Red &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harlow/John Marston fit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative perfectly; both were men born &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west and knew only a certain way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This solidified their stories even more. While Red Harlow sought to seek out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killers &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his parents&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John sought out closure for  &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;login&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yale&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idm&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oclc.org/login&lt;/del&gt;?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;qurl&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http%3a%2f%2fnorwegia.praca-ok.pl%2fauthor%2flatashiadal%2f https://login.yale.idm.oclc.org/login?qurl&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http://norwegia.praca-ok.pl/author/latashiadal/&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a life he had perpetuated on to himself. These stories have western tale written all over them and succeed by showcasing these separate tales in realistic ways, while still playing in &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the western tropes people know and love. While there were some bigger set pieces show casing these tropes, i.e. certain shoot outs, they kept the west relatively tame. Especially Red Dead Redemption.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, one key component to Red Dead Redemption 2 I have difficulty getting into is the controls&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar to the typical Rockstar open world formula (at least Grand Theft Auto and Red Dead Redemption)&lt;/del&gt;, with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thousand different actions being assigned to a handful &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buttons. This is a mechanical marvel with all the different systems at play, from gunplay, horseback riding, hand-to-hand combat, character interactions and so forth. Controlling Arthur feels loose and stiff at the same time, something I can never &lt;/del&gt;put &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my finger on, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I have a difficult time determining if it’s a good or bad thing. Sometimes it can be frustrating&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while other times it can lend &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charm of the game&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gunplay &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still top notch, though, with each of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old rifles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pistols &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shotguns feeling authentic and enjoyable to fire&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially with the Dead Eye skill. There are &lt;/del&gt;a ton &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of different weapons &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obtain&lt;/del&gt;, all of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are need to be properly maintained&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which somewhat ties into the survival aspect of the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;such as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintaining food intake for both you and your horse&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;This may seem a little selfish, but I really want support for PS3 and Xbox 360 to end. It’s not that I don’t like the systems. I love them both and have cherished my time with both, but it is time for the industry to move. Continuing development on these old systems continues to hold back games like Call of Duty, Destiny, Battlefield, and Far Cry. Developers can’t properly take advantage of the extra power in these new consoles if they’re being tied down by PS3 and Xbox 360. Now, developers can make last-gen exclusive games like Assassin’s Creed: Rogue, but cross-gen development needs to stop in 2015.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the more gritty locations in Red Dead Redemption 2 is called the Meteor House. Dubbed so, because everybody inside the house appears to have been utterly disemboweled by a stray meteor. If you&amp;#039;ve got a mind to check out the scene, you can head just West of Brandywine Drop, keeping South of the Abandoned Trading P&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;As for the main story, it’s entertaining but far from revolutionary. It has its highs and lows, the lows being the lack of development outside anyone who’s within the Van der Linde gang. You get to meet a plethora of characters through Arthur’s journey and yet most of them only appear in one or two missions, outside of a couple of exceptions. Red Dead Redemptions 2 moves at an incredible pace to the point that most people in the world are disposable and sometimes unnecessary, making me wish there was more of a focus on specific story beats as it’s spread too thin in spots. With that said, outside of the phenomenal core cast, what Rockstar does right is create exciting scenarios. This is something the company is known for, crafting well-designed and often comical heists that are sure to go awry. Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has a handful of standout missions that will keep you on the edge of your seat. Granted, the other missions are mostly broken up into your standard affairs, but at least they’re kept lively thanks to Arthur generally being assisted by another member of the gang.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bringing it full circle, I do not want to see &lt;/ins&gt;Red Dead Redemption 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull a Magnificent Seven, even if this means making a bad guy version &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seven. Which right now it’s looking &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way. Seven cowboys riding off into the distance? The Magnificent Seven (I’m talking the 1960 version) is a great standalone tale on its own&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while also having borrowed from a &lt;/ins&gt;tale &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not its own&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you haven’t heard &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seven Samurai go watch it immediately, stop reading this article. While &lt;/ins&gt;video &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games are drawing more and &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from film&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar has proved they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develop games that draw from certain pools while keeping it fresh and original&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar has such a great opportunity to deliver a tale that is bathed in more of a classic period piece than a ritzy Hollywood do over. If the game looks anything like what &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teaser presented, they just might deliver that &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It seemed calm yet brooding. It seemed slower&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while being thoughtful. The posse of men on horseback seen in the trailer &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fitting for the time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stupid to travel alone through the wilderness of America&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cowboys relied on each other &lt;/ins&gt;for not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only companionship&lt;/ins&gt;, but the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey ahead&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;My mind keeps wandering to The Magnificent Seven though and I can’t shake that this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what might be showcased&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A band of cowboy bandits causing all sorts of mayhem &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sort of Magnificent Seven bizarro world&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The previous two games were great because the stories encountered seemed real; the characters seemed like real people dealing with personal qualms that had nothing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do with me&lt;/ins&gt;. It’s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the reason &lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loved &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Witcher 3&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world didn’t care about the player&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I could stop &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help, I’d go for it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Otherwise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit the dusty trail&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&amp;#039;s going to be a little crevice&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventually leading to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cave&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In there&lt;/ins&gt;, you&amp;#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find stone statues, seven in total. Taking another look at the cave paintings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll find that the statues in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;painting are accompanied by eagles with varying numbers &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tail feathers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The feathers correspond with fingers &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statues, the winning combination being: 2, 7, 5, 8, 3, 4, 6&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combination &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put in, &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll be rewarded with three gold b&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout this review, I may have seemed a little hard on &lt;/ins&gt;Red &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead Redemption 2, but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall package is nothing short of spectacular. It has its share &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issues involving controls, but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast majority &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the experience is unforgettable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar has created &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single most immersive Wild West game yet, with an intelligently-written story, a compelling core cast &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly-engaging scenarios and a diverse &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lhtalent&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fr/modules&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php&lt;/ins&gt;?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name=Your_Account&amp;amp;op&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;userinfo&amp;amp;username&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VaughnLama open world game strategy&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visuals &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also truly stunning&lt;/ins&gt;, with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substantial amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detail &lt;/ins&gt;put &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into each environment &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character model&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extraordinary lighting techniques&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just ripe for exploration; it may not be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;densest place out there&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I do wish there was a larger emphasis on hunting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there’s still &lt;/ins&gt;a ton to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see and do. With around fifty hours to complete the main campaign&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even more if you do &lt;/ins&gt;all of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other side activities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;game such as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption 2 doesn’t come around this often. All I can say is wow&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JasperMaurice3</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19205&amp;oldid=prev</id>
		<title>ShelaAnn94288492 am 20. August 2025 um 18:39 Uhr</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19205&amp;oldid=prev"/>
		<updated>2025-08-20T18:39:42Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. August 2025, 19:39 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few days John is good enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start helping around &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranch like any gunslinger who recently received a near fatal wound would&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before too long John &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;working with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;US Marshalls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some other interesting characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same vein as Grand Theft Auto&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John ends &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doing odd jobs for these varied characters &lt;/del&gt;to help &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form an alliance for &lt;/del&gt;another &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fort Mercer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This second attempt goes &lt;/del&gt;better, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;except &lt;/del&gt;in victory it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turns out Williamson &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a cowardly bastard who fled to Mexico&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This seems bad&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this also means that Mexico is unlocked and border crossing was much easier a little over &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;century ago&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Something &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;liked about E3 2014 &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong focus the big 3 had on gamers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony, Microsoft and Nintendo all focused &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering the &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that we&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gamers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to play&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from Sony getting a little sidetracked, E3 2014 ended up being one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better shows &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let’s keep that up going into E3 &lt;/del&gt;2015.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another couple of pieces on the collectible item list is the Broken Pirate Sword, complete with a stylish Tricorn Hat. To snag these items, you&amp;#039;ll need to head just South of Saint Denis, to the small cluster of islands nearby. Keep an eye out for alligators as you search for an old and mostly destroyed boat that&amp;#039;s washed up on the shore. Sticking out of the boat is--you guessed it--the Broken Pirate Sword, entirely usable as a melee wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Both Red Harlow/John Marston fit the narrative perfectly; both were men born of the west and knew only a certain way of life. This solidified their stories even more. While Red Harlow sought to seek out the killers of his parents, John sought out closure for a life he had perpetuated on to himself. These stories have western tale written all over them and succeed by showcasing these separate tales in realistic ways, while still playing in to the western tropes people know and love. While there were some bigger set pieces show casing these tropes, i.e. certain shoot outs, they kept the west relatively tame. Especially Red Dead Redemption.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;One of the spookier finds thus far has been the discovery of a woman chained inside of an outhouse. She&amp;#039;s been disfigured and continues&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with apparent difficulty, chanting off numbers in a specific order. If you&amp;#039;d like &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see or hear her for yourself, you can head to the Braithwaite Estate. On the outer edge is the outhouse with the inmate in question. What&amp;#039;s her story? What do the numbers lead to? Is she locked in there for good reason? Or is it simply because she&amp;#039;s differ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seeing as &lt;/del&gt;Red Dead Redemption 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has officially been announced &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masses, albeit with no idea what the game is about &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John Marston&amp;#039;s name is not even mentioned), I thought I’d voice some thoughts. While I wholeheartedly enjoyed both Red Dead Revolver &lt;/del&gt;and Red Dead Redemption, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I am worried by Red Dead Redemption 2. Aside from hype, which apparently can’t be stopped, seeing as the collective internet ethos freaked the hell out, let me explain why it’s important &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be cautious with something like this.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Throughout this review, I may have seemed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little hard on Red Dead Redemption 2, but the overall package is nothing short &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spectacular&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has its share of issues involving controls, but the vast majority of the experience &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unforgettable. Rockstar has created &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single most immersive Wild West game yet&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with an intelligently-written story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a compelling core cast of characters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engaging scenarios and a diverse open world &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore. The visuals are also truly stunning&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a substantial amount of detail put into each environment &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character model, not to mention the extraordinary lighting techniques&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The world is just ripe for exploration; it may not be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;densest place out there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do wish there was a larger emphasis &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunting&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there’s still &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton to see and do. With around fifty hours to complete the main campaign, and even more &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you do all of the other side activities, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game such as Red Dead Redemption 2 doesn’t come around this often&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All I &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say is wow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;December 2014 was a terrible time to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gamer. Not only did we have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contend with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buggy launches &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DriveClub, Assassin’s Creed: Unity, and Halo: &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Master Chief Collection&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we also had to deal with Lizard Squad who sought to ruin Christmas for so many gamers. With no purpose or intent&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lizard Squad bombarded PSN and Xbox Live servers &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DDOS attacks. This crippled PSN and Xbox Live throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also on Christmas Day when thousands of new PS4 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One owners were unwrapping their consoles. These consoles need firmware update &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;properly function&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that can’t be done if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consoles can’t connect online. We hope that in 2015 this malicious group stays away from PSN and Xbox Live.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red &lt;/del&gt;Dead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Redemption was a blast, with numerous side quests, activities and just a big [http://Lhtalent&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free.fr/modules.php?name=Your_Account&amp;amp;op=userinfo&amp;amp;username=Marcia6809 Open world game patch notes] sandbox world to play in. Great game mechanics and design made it fun, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great story is what made it memorable. The pacing &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the story doesn&amp;#039;t ever hit any major lulls and the character of Marshton is sympathetic enough you end up rooting for him&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since after &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&amp;#039;s a good guy who just wants &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back with his family. And in trying to get back with his family he ends up being jerked around by the government. After jumping through endless hoops from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;government they betray him. The ending of Red Dead Redemption is one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sadder endings in a video &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The true ending occurs in 1914&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while there is a shot at setting things right, it ultimately feels hollow and unsatisfying. This sounds like a knock against the game, but in reality it is a testament to how powerful the narrative of Red Dead Redemption actually was&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for the main story, it’s entertaining but far from revolutionary. It has its highs and lows, the lows being the lack of development outside anyone who’s within the Van der Linde gang. You get to meet a plethora of characters through Arthur’s journey and yet most of them only appear in one or two missions, outside of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple of exceptions. Red Dead Redemptions 2 moves at an incredible pace &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the point that most people in the world are disposable and sometimes unnecessary, making me wish there was more of a focus &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific story beats as it’s spread too thin in spots. With that said, outside of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phenomenal core cast, what Rockstar does right is create exciting scenarios&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company is known for, crafting well-designed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often comical heists that are sure to go awry&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has a handful of standout missions that will keep you on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edge of your seat. Granted&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other missions are mostly broken &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into your standard affairs, but at least they’re kept lively thanks to Arthur generally being assisted by another member of the gang.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 has been hyped &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hell and back as of last week, and while still not too much is known about the narrative that will be presented, I just can’t &lt;/ins&gt;help &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but want &lt;/ins&gt;another &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar tale that blows my mind. The ending of Red Dead Redemption might be one of my favorite endings of any video game ever. Until more is shown, though, I can only dream.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Assassin’s Creed: Victory was rudely outed December 2014 as the next Assassin’s Creed game, and there’s one thing everyone is thinking right now; please don’t be like Assassin’s Creed: Unity. Unity was a broken wreck &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riddled with bugs, glitches, a Co-Op feature that barely works, and a continuously dipping framerate, Unity is the poster-boy for how not to launch a game. True, the experience has gotten &lt;/ins&gt;better &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with patches&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that’s no excuse for launching Unity &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the state it was in. Victory cannot achieve &lt;/ins&gt;victory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;it is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in anyway like Unity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully, with Ubisoft Quebec leading development&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we won’t have to experience an Assassin’s Creed wreck two years in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;row&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This may seem a little selfish, but &lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really want support for PS3 and Xbox 360 to end. It’s not that I don’t like the systems. I love them both and have cherished my time with both, but it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry to move&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Continuing development &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these old systems continues to hold back &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Call of Duty, Destiny&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Far Cry&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developers can’t properly take advantage &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra power &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these new consoles if they’re being tied down by PS3 and Xbox 360&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, developers can make last-gen exclusive games like Assassin’s Creed: Rogue, but cross-gen development needs to stop in &lt;/ins&gt;2015.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another couple of pieces on the collectible item list is the Broken Pirate Sword, complete with a stylish Tricorn Hat. To snag these items, you&amp;#039;ll need to head just South of Saint Denis, to the small cluster of islands nearby. Keep an eye out for alligators as you search for an old and mostly destroyed boat that&amp;#039;s washed up on the shore. Sticking out of the boat is--you guessed it--the Broken Pirate Sword, entirely usable as a melee wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Both Red Harlow/John Marston fit the narrative perfectly; both were men born of the west and knew only a certain way of life. This solidified their stories even more. While Red Harlow sought to seek out the killers of his parents, John sought out closure for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://login.yale.idm.oclc.org/login?qurl=http%3a%2f%2fnorwegia.praca-ok.pl%2fauthor%2flatashiadal%2f https://login.yale.idm.oclc.org/login?qurl=http://norwegia.praca-ok.pl/author/latashiadal/] &lt;/ins&gt;a life he had perpetuated on to himself. These stories have western tale written all over them and succeed by showcasing these separate tales in realistic ways, while still playing in to the western tropes people know and love. While there were some bigger set pieces show casing these tropes, i.e. certain shoot outs, they kept the west relatively tame. Especially Red Dead Redemption.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one key component &lt;/ins&gt;to Red Dead Redemption 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I have difficulty getting into is the controls. The controls are similar &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typical Rockstar open world formula &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least Grand Theft Auto &lt;/ins&gt;and Red Dead Redemption&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a thousand different actions being assigned &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handful &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buttons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a mechanical marvel with all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different systems at play&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from gunplay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horseback riding&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand&lt;/ins&gt;-to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-hand combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character interactions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so forth&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Controlling Arthur feels loose and stiff at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something &lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can never put my finger &lt;/ins&gt;on, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult time determining &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good or bad thing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes it &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frustrating, while other times it can lend &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charm &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gunplay is still top notch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old rifles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pistols and shotguns feeling authentic &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoyable &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially with &lt;/ins&gt;the Dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eye skill&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different weapons to obtain&lt;/ins&gt;, all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of which are need &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;properly maintained, which somewhat ties into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survival aspect &lt;/ins&gt;of the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as maintaining food intake for both you &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your horse&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShelaAnn94288492</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19203&amp;oldid=prev</id>
		<title>Cornelius4548 am 20. August 2025 um 18:36 Uhr</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19203&amp;oldid=prev"/>
		<updated>2025-08-20T18:36:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. August 2025, 19:36 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expectations &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Batman: Arkham Knight were already high before the game was delayed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;June 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2015&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expectations are even higher&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this extra time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’re hoping for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most polished&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visceral, and grand Batman experience ever. Batman: Arkham Knight looks set &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meet these expectations thanks to a large amount of secrecy surrounding the game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite being &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high profile game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rocksteady has been very careful about how much information we get out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each trailer and press release. The story, Gotham City, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arkham Knight and Scarecrow’s plans remain wrapped &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secrecy, and it will be unwrapping those secrets that’s &lt;/del&gt;going &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to make Batman: Arkham Knight hard to put down&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another item you&amp;#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snag in your travels is the ancient tomahawk, located East &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wapiti Indian Reservation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eastern part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Calumet Ravine&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It lies embedded and forgotten in &lt;/del&gt;an old &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tree trunk&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awaiting its new dest&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, one key component to &lt;/del&gt;Red &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead Redemption 2 I have difficulty getting into is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The controls are similar &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typical Rockstar [http://WWW&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlitrader&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/dap/a/?a=1343&amp;amp;p=www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kosmodromstudio&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com%2Fcomment%2Fhtml%2F%3F244067&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html Open world game Exploration guide] world formula (at least Grand Theft Auto and &lt;/del&gt;Red Dead Redemption&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thousand different actions being assigned to a handful &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buttons&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a mechanical marvel with all the different systems at play, from gunplay, horseback riding, hand-to-hand combat, character interactions and so forth. Controlling Arthur feels loose &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stiff at the same time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something I can never put my finger on&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult time determining if it’s a good &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad thing. Sometimes it can be frustrating&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while other times it &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lend &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charm of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. The gunplay &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still top notch, though, with each of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old rifles, pistols and shotguns feeling authentic and enjoyable to fire, especially &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead Eye skill&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a ton of different weapons &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obtain, all of which are need to be properly maintained, which somewhat ties into the survival aspect of the game, such as maintaining food intake &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both you and your horse.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014 got a pass because not a lot of original content for PS4 and Xbox One was being released until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final quarter of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year. 2015 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because now we’re starting to see development for these new platforms ramp up&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s no need to see teams waste their time to bring games only a few years old to these new consoles. Already we have DmC: Devil May Cry Definitive Edition, Devil Mary Cry 4: Special Edition, Saints Row IV: Re-Elected&lt;/del&gt;, Dead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Alive 5: Last Round, and Final Fantasy X/X-&lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HD Remaster among others&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now there are some exceptions for games that were only released on one platform (Resident Evil Remake HD)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or games you &lt;/del&gt;can’t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get anymore because they’re so old (Grim Fandago: Remastered)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other than these few exceptions, enough is enough!&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Is the truth really out there? At least in the &lt;/del&gt;Red Dead Redemption &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;universe&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that seems to be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have no idea what I&amp;#039;m talking about&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just head between &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;N&amp;quot; and &amp;quot;O&amp;quot; &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New Hanover on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you&amp;#039;ll come across &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old building. Inside&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll be met with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty weird scene&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beds lining the sides of the building&lt;/del&gt;, with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desk at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desk lies &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which rather cryptically hints for you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come back &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or stay there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until about &lt;/del&gt;2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;There&amp;#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate around this one&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just Northeast &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bacchus Bridge &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Southeast of Donner Falls lies a hole in the ground. A somewhat familiar looking hole in the ground&lt;/del&gt;, for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tolkien fans&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something about the whole house seems&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.. off. Other than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obvious similarity &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being a literal house in a hill&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there isn&amp;#039;t much about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;house &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems like its Lord of the Rings counterpart&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Style-wise, they&amp;#039;re pretty disti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, GTAV felt a little too cliché. This is where I get nervous that &lt;/del&gt;Red Dead Redemption &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 might lean too heavily on certain tropes. I would much rather see an American western tale that resembles &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a film that has been rebooted as of this year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I do not need a &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with big set pieces&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosions and more ammunition falling than the leaves on the trees&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m going to make one more recommendation &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west I envision opposed to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west presented by Hollywood: the Lonesome Dove series puts on the glitz &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;western tropes while also doing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great job explaining how people lived at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is more in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style that would be preferred in &lt;/del&gt;Red Dead Redemption &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A game where cowboys are cowboys&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people are living by the land they’ve settled &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting along fine with the natives. Yes, &lt;/del&gt;there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were some bad Tribes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but mostly few &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far between&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another spooky location can be found North of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grizzlies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just above the &amp;quot;N&amp;quot; &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ambarino. Searching the woods around there reveals an apparently abandoned shelter that appears to have previously housed a witch. One that has not been abandoned for too long, either, because inside &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemingly fresh cauldron full &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some sort of bubbling liquid&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&amp;#039;re capable of mustering the courage required to take a swig, you&amp;#039;ll black out and reawaken a distance away from the cauld&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After a few days John is good enough to start helping around on the ranch like any gunslinger who recently received a near fatal wound would. Before too long John is working with the US Marshalls and some other interesting characters. In the same vein as Grand Theft Auto, John ends up doing odd jobs &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these varied characters &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help form an alliance for another go at Fort Mercer. This second attempt goes better&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;except in victory it turns out Williamson is a cowardly bastard who fled to Mexico&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This seems bad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this also means that Mexico is unlocked and border crossing was much easier a little over a century ago.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Something I liked about E3 2014 is the strong focus the big 3 had on gamers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony, Microsoft and Nintendo &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focused on delivering the games that we&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from Sony getting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little sidetracked&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2014 ended up being one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better shows &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years. Let’s keep that up &lt;/ins&gt;going &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into E3 2015&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple of pieces on the collectible &lt;/ins&gt;item &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list is the Broken Pirate Sword, complete with a stylish Tricorn Hat. To snag these items, &lt;/ins&gt;you&amp;#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head just South &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saint Denis&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small cluster &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;islands nearby&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep an eye out for alligators as you search for &lt;/ins&gt;an old &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and mostly destroyed boat that&amp;#039;s washed up on the shore. Sticking out of the boat is--you guessed it--the Broken Pirate Sword&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entirely usable as a melee wea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both &lt;/ins&gt;Red &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harlow/John Marston fit the narrative perfectly; both were men born of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west and knew only a certain way of life. This solidified their stories even more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Red Harlow sought &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seek out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killers of his parents, John sought out closure for a life he had perpetuated on to himself&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These stories have western tale written all over them and succeed by showcasing these separate tales in realistic ways, while still playing in to the western tropes people know and love&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there were some bigger set pieces show casing these tropes, i&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain shoot outs, they kept the west relatively tame&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Especially &lt;/ins&gt;Red Dead Redemption&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the spookier finds thus far has been the discovery of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;woman chained inside &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an outhouse&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She&amp;#039;s been disfigured &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continues&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with apparent difficulty&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chanting off numbers in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific order. If you&amp;#039;d like to see &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hear her for yourself&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Braithwaite Estate. On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outer edge &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outhouse &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inmate in question&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What&amp;#039;s her story? What do the numbers lead &lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? Is she locked in there &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good reason? Or is it simply because she&amp;#039;s differ&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seeing as Red Dead Redemption 2 has officially been announced to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masses, albeit with no idea what &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is about (John Marston&amp;#039;s name &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not even mentioned)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I thought I’d voice some thoughts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While I wholeheartedly enjoyed both Red Dead Revolver and Red Dead Redemption&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I am worried by Red &lt;/ins&gt;Dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Redemption &lt;/ins&gt;2. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from hype&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which apparently &lt;/ins&gt;can’t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be stopped, seeing as the collective internet ethos freaked the hell out, let me explain why it’s important to be cautious with something like this&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout this review, I may have seemed a little hard on &lt;/ins&gt;Red Dead Redemption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall package is nothing short of spectacular&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has its share of issues involving controls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast majority &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience is unforgettable. Rockstar has created the single most immersive Wild West game yet&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intelligently-written story, a compelling core cast of characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly-engaging scenarios and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diverse open world to explore&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The visuals &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also truly stunning&lt;/ins&gt;, with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substantial amount of detail put into each environment and character model, not to mention &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extraordinary lighting techniques&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The world is just ripe for exploration; it may not be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;densest place out there, and I do wish there was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larger emphasis on hunting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there’s still a ton &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see and do. With around fifty hours &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main campaign&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even more if you do all of the other side activities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game such as Red Dead Redemption &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t come around this often. All I can say is wow.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December 2014 was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terrible time to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only did we have to contend with the buggy launches &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DriveClub, Assassin’s Creed: Unity, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halo: The Master Chief Collection&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we also had to deal with Lizard Squad who sought to ruin Christmas &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so many gamers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With no purpose or intent&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lizard Squad bombarded PSN and Xbox Live servers with DDOS attacks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This crippled PSN and Xbox Live throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month, but also on Christmas Day when thousands &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new PS4 and Xbox One owners were unwrapping their consoles. These consoles need firmware update to properly function&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that can’t be done if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consoles can’t connect online. We hope &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in 2015 this malicious group stays away from PSN and Xbox Live&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blast&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with numerous side quests, activities and just a big [http://Lhtalent.free.fr/modules.php?name=Your_Account&amp;amp;op=userinfo&amp;amp;username=Marcia6809 Open world game patch notes] sandbox world &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play in&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Great &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics and design made it fun&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great story is what made it memorable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The pacing &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story doesn&amp;#039;t ever hit any major lulls and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marshton is sympathetic enough you end up rooting for him, since after all he&amp;#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good guy who just wants to be back with his family. And in trying to get back with his family he ends up being jerked around by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;government&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After jumping through endless hoops from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;government they betray him. The ending of &lt;/ins&gt;Red Dead Redemption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one of the sadder endings in a video game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The true ending occurs in 1914&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a shot at setting things right&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it ultimately feels hollow &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unsatisfying&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This sounds like a knock against &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reality it &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;testament to how powerful the narrative &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption actually was&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cornelius4548</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19187&amp;oldid=prev</id>
		<title>Jina7954738 am 20. August 2025 um 18:18 Uhr</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19187&amp;oldid=prev"/>
		<updated>2025-08-20T18:18:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. August 2025, 19:18 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunslingers in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wild west have been the subject of many memorable video games such as Gun&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Custer&amp;#039;s Revenge&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lethal Enforcers II and probably another one or two &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in there somewhere&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What is generally considered &lt;/del&gt;the most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;celebrated is 2010&amp;#039;s Red Dead Redemption&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Grand Theft Equine as it&amp;#039;s commonly referred. Like one or two other Rockstar titles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption was met with near universal acclaim &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is still fondly remembered almost &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decade later. The upcoming sequel is one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most anticipated titles &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with that &lt;/del&gt;release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corner &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems like a good time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look back &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tale &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John Marshton&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long &lt;/del&gt;game and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do in it. The main campaign alone, along with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stranger missions, took us just under fifty hours to complete, which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exponentially longer than its predecessor. That’s barely even participating in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various other activities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as hunting&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gambling&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top scenarios that fill out the world&lt;/del&gt;. Arthur &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may not have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sarcastic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comical timing of John Marston, but he still lends to each situation with his confusion. Sadly&lt;/del&gt;, I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never saw &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damsel tied up on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;railroad track that needed saving&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaking of Stranger missions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;re also able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make choices that may affect scenes in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I met one woman earlier in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she appeared as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prostitute later on&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Arthur opened up to her. Your choices through the campaign do hold some weight &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can affect where specific people end up in the future &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might even expand upon Arthur’s character more&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both Red Harlow/John Marston fit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative perfectly; both were men born &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west and knew only a certain way of life&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This solidified &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stories even more. While Red Harlow sought &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seek out the killers of his parents, John sought out closure for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life he had perpetuated on &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;himself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These stories &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;western tale written all over them and succeed by showcasing these separate tales in realistic ways&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while still playing in to the western tropes people know &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;there were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some bigger set pieces show casing these tropes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e. certain shoot outs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they kept the west relatively tame. Especially Red Dead Redemption.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you think of Rockstar Games, Grand Theft Auto is no doubt &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first thing that pops into mind. They’ve built a multi-billionaire dollar franchise that has become a household name&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they’re a multi-studio company &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has many properties in their catalogue&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Midnight Club, Smuggler’s Run&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Max Payne, State of Emergency, Bully and so many more, Rockstar is far more than &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto. With that said, their third-person action adventure formula has worked for them in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so they’ve been implementing it into other titles, one for example would be Red Dead Redemption. Released over eight years ago, we dove into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild West like we’ve never done so before&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://lhtalent&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free.fr/modules.php?name=Your_Account&amp;amp;op=userinfo&amp;amp;username=Kathrin63W open World Game Crafting guide] world ripe for exploration&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a compelling story &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loveable cast of characters and a cleverly-designed shooting mechanic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here we &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Rockstar has created &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more colossal and immersive game that puts it in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiar territory&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all while making feel like its own identity.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout this review, I may have seemed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little hard on Red Dead Redemption 2, but the overall package is nothing short &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spectacular&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has its share &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issues involving controls, but the vast majority &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience is unforgettable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar has created &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single most immersive Wild West game yet&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with an intelligently-written story, a compelling core cast of characters, highly-engaging scenarios and a diverse open world to explore&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The visuals are also truly stunning&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a substantial amount of detail put into each environment and character model, not to mention &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extraordinary lighting techniques&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The world is just ripe for exploration; it may not be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;densest place out there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I do wish &lt;/del&gt;there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a larger emphasis on hunting, but there’s still a ton to see and do. With around fifty hours to complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main campaign, and even more if you do all &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other side activities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game such as Red Dead Redemption 2 doesn’t come around this often. All I can say is wow.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, GTAV felt a little too cliché. This is where I get nervous that Red Dead Redemption 2 might lean too heavily on certain tropes. I would much rather see an American western tale that resembles a classic, opposed to a film that has been rebooted as of this year. I do not need a game with big set pieces, explosions and more ammunition falling than the leaves on the trees. I’m going to make one more recommendation of the west I envision opposed to the west presented by Hollywood: the Lonesome Dove series puts on the glitz of western tropes while also doing a great job explaining how people lived at the time. This is more in the style that would be preferred in Red Dead Redemption 2. A game where cowboys are cowboys, people are living by the land they’ve settled and getting along fine with the natives. Yes, there were some bad Tribes, but mostly few and far between.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expectations for Batman: Arkham Knight were already high before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game was delayed to June 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2015. Now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expectations &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even higher&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With all this extra time, we’re hoping for &lt;/ins&gt;the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;polished&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visceral&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grand Batman experience ever. Batman: Arkham Knight looks set to meet these expectations thanks to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secrecy surrounding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Despite being a high profile game, Rocksteady has been very careful about how much information we get out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each trailer &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;press &lt;/ins&gt;release&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The story, Gotham City, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arkham Knight and Scarecrow’s plans remain wrapped in secrecy, and &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be unwrapping those secrets that’s going to make Batman: Arkham Knight hard to put down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another item you&amp;#039;ll want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snag in your travels is the ancient tomahawk, located East of the Wapiti Indian Reservation, &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eastern part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Calumet Ravine&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It lies embedded and forgotten in an old tree trunk, awaiting its new dest&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, one key component to &lt;/ins&gt;Red Dead Redemption 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I have difficulty getting into &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the controls. The controls are similar to the typical Rockstar [http://WWW.Unlitrader.com/dap/a/?&lt;/ins&gt;a&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=1343&amp;amp;p=www.Kosmodromstudio.com%2Fcomment%2Fhtml%2F%3F244067.html Open world &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exploration guide] world formula (at least Grand Theft Auto &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption), with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thousand different actions being assigned &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handful &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buttons. This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a mechanical marvel with all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different systems at play&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from gunplay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horseback riding&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand combat, character interactions and so forth&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Controlling &lt;/ins&gt;Arthur &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feels loose and stiff at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something I can never put my finger on&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult time determining if it’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good or bad thing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes it can be frustrating&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while other times it can lend &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charm of the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The gunplay is still top notch, though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with each of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old rifles, pistols &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shotguns feeling authentic and enjoyable to fire, especially with the Dead Eye skill. There are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of different weapons to obtain&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all of &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be properly maintained, which somewhat ties &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the survival aspect of the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintaining food intake for both you &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your horse&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014 got a pass because not a lot of original content for PS4 and Xbox One was being released until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final quarter &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year. 2015 is different, because now we’re starting to see development for these new platforms ramp up&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s no need to see teams waste &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring games only &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few years old &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these new consoles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Already we &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DmC: Devil May Cry Definitive Edition, Devil Mary Cry 4: Special Edition, Saints Row IV: Re-Elected, Dead or Alive 5: Last Round&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Final Fantasy X/X-2 HD Remaster among others&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now &lt;/ins&gt;there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are some exceptions for games that &lt;/ins&gt;were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only released on one platform (Resident Evil Remake HD)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or games you can’t get anymore because they’re so old (Grim Fandago: Remastered)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other than these few exceptions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough is enough!&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Is the truth really out there? At least in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption universe&lt;/ins&gt;, that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems to be the case&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have no idea what I&amp;#039;m talking about&lt;/ins&gt;, just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;N&amp;quot; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;O&amp;quot; of New Hanover on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you&amp;#039;ll come across &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old building&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inside&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll be met &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty weird scene&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beds lining the sides of the building&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desk at the end. On the desk lies &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note, which rather cryptically hints for you to come back to the building, or stay there&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until about 2&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&amp;#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a debate around this one&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just Northeast &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bacchus Bridge and Southeast &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Donner Falls lies a hole in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A somewhat familiar looking hole in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for Tolkien fans&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole house seems&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.. off. Other than &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obvious similarity of being a literal house in a hill&lt;/ins&gt;, there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&amp;#039;t much about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;house that seems like its Lord &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rings counterpart. Style-wise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&amp;#039;re pretty disti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, GTAV felt a little too cliché. This is where I get nervous that Red Dead Redemption 2 might lean too heavily on certain tropes. I would much rather see an American western tale that resembles a classic, opposed to a film that has been rebooted as of this year. I do not need a game with big set pieces, explosions and more ammunition falling than the leaves on the trees. I’m going to make one more recommendation of the west I envision opposed to the west presented by Hollywood: the Lonesome Dove series puts on the glitz of western tropes while also doing a great job explaining how people lived at the time. This is more in the style that would be preferred in Red Dead Redemption 2. A game where cowboys are cowboys, people are living by the land they’ve settled and getting along fine with the natives. Yes, there were some bad Tribes, but mostly few and far between.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another spooky location can be found North of the Grizzlies, just above the &amp;quot;N&amp;quot; in Ambarino. Searching the woods around there reveals an apparently abandoned shelter that appears to have previously housed a witch. One that has not been abandoned for too long, either, because inside is a seemingly fresh cauldron full of some sort of bubbling liquid. If you&amp;#039;re capable of mustering the courage required to take a swig, you&amp;#039;ll black out and reawaken a distance away from the cauld&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jina7954738</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19181&amp;oldid=prev</id>
		<title>ShelaAnn94288492 am 20. August 2025 um 18:11 Uhr</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19181&amp;oldid=prev"/>
		<updated>2025-08-20T18:11:00Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. August 2025, 19:11 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;When you think of Rockstar Games, Grand Theft Auto is no doubt the first thing that pops into mind. They’ve built a multi-billionaire dollar franchise that has become a household name, but they’re a multi-studio company that has many properties in their catalogue. Midnight Club, Smuggler’s Run, Max Payne, State of Emergency, Bully and so many more, Rockstar is far more than just Grand Theft Auto. With that said, their third-person action adventure formula has worked for them in the past and so they’ve been implementing it into other titles, one for example would be Red Dead Redemption. Released over eight years ago, we dove into the Wild West like we’ve never done so before, with an [http://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dalgubeolmakchang&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/bbs&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board&lt;/del&gt;.php?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bo_table&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inquiry&lt;/del&gt;&amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wr_id&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;109532 Open &lt;/del&gt;World Game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Story Guide&lt;/del&gt;] world ripe for exploration, a compelling story with a loveable cast of characters and a cleverly-designed shooting mechanic. Here we are again, as Rockstar has created a more colossal and immersive game that puts it in a familiar territory, all while making feel like its own identity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Member &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games you used to play? We member&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The basement at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hardcore Gamer office &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a section known as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crust Room&lt;/del&gt;, with an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old grey couch and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big old CRT TV. All the classic systems are down there collecting dust, so in an effort to improve the cleanliness &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our work space&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we dust off these old consoles every so often &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put an old game through its paces, just to make sure everything stays in working order. We even have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beige computer with a floppy disk drive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;December 2014 was a terrible time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a gamer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only did we have to contend with the buggy launches of DriveClub, Assassin’s Creed: Unity, and Halo: &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Master Chief Collection, but we &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had to deal with Lizard Squad who sought to ruin Christmas for so many gamers. With no purpose or intent&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lizard Squad bombarded PSN and Xbox Live servers &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DDOS attacks. This crippled PSN and Xbox Live throughout the month, but also on Christmas Day when thousands &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new PS4 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One owners were unwrapping their consoles. These consoles need firmware update to properly function&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that can’t be done if the consoles can’t connect online. We hope that in 2015 this malicious group stays away from PSN and Xbox Live.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, one key component &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption 2 I have difficulty getting into is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls are similar to the typical Rockstar open &lt;/del&gt;world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formula (at least Grand Theft Auto and Red Dead Redemption), with a thousand different actions being assigned to a handful of buttons. This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a mechanical marvel with all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different systems at play&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from gunplay, horseback riding, hand-to-hand combat, character interactions and so forth. Controlling Arthur feels loose &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stiff at the same time, something &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can never put my finger &lt;/del&gt;on, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I have a difficult time determining if it’s a good or bad thing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes it can be frustrating, while other times it can lend &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charm of the game. The gunplay is still top notch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though, with each &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old rifles, pistols and shotguns feeling authentic and enjoyable to fire&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially with the Dead Eye skill. There are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of different weapons to obtain, all of which are need to be properly maintained, which somewhat ties into the survival aspect of the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;such as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintaining food intake for both you and your horse&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for the main story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s entertaining but far from revolutionary&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has its highs and lows, the lows being the lack of development outside anyone who’s within the Van der Linde gang. You &lt;/del&gt;get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to meet a plethora of characters through Arthur’s journey and yet most of them only appear in one or two missions, outside of a couple of exceptions. &lt;/del&gt;Red Dead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Redemptions &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moves at &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredible pace to the point &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most people in the world are disposable and sometimes unnecessary&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making me wish there was more of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus on specific story beats &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s spread too thin in spots. With that said, outside &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the phenomenal core cast, what Rockstar does right is create exciting scenarios&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is something the company is known for&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting well-designed &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often comical heists that are sure to go awry. Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has a handful of standout missions that will keep you &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edge &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your seat. Granted, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other missions are mostly broken up into your standard affairs, but at least they’re kept lively thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur generally being assisted &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another member of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Part of what made Red Dead Redemption great was its characters. John Marshton was one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better protagonists in a Rockstar game, which is not exactly a small feat given some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other games they&amp;#039;ve put out. Giving up his outlaw life to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;family man after a bank robbery went awry, he maintains his tough exterior but seems to be making an honest attempt &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being a decent human, even if doing so within &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confines of the law &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;somewhat negotiable. The bar was set high enough with Marshton where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only thing I&amp;#039;m mildly worried about with &lt;/del&gt;Red Dead Redemption 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is whether or not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new protagonist can match him&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from the lead &lt;/del&gt;there were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numerous other characters. Nigel West Dickens was one of Marshton&amp;#039;s more entertaining companions. Dickens was a swindler and snake oil salesman if there ever was one&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he did assist John on a &lt;/del&gt;few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occasions, even if it was painfully obvious John wanted nothing more than to pistol whip him&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Gunslingers in the wild west have been the subject of many memorable video games such as Gun, Custer&amp;#039;s Revenge, Lethal Enforcers II and probably another one or two are in there somewhere. What is generally considered the most celebrated is 2010&amp;#039;s Red Dead Redemption, or Grand Theft Equine as it&amp;#039;s commonly referred. Like one or two other Rockstar titles, Red Dead Redemption was met with near universal acclaim and is still fondly remembered almost a decade later. The upcoming sequel is one of the most anticipated titles of 2018, and with that release just around the corner it seems like a good time to look back on the tale of John Marshton.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you&amp;#039;re also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Both Red Harlow/John Marston fit the narrative perfectly; both were men born of the west and knew only a certain way of life. This solidified their stories even more. While Red Harlow sought to seek out the killers of his parents, John sought out closure for a life he had perpetuated on to himself. These stories have western tale written all over them and succeed by showcasing these separate tales in realistic ways, while still playing in to the western tropes people know and love. While there were some bigger set pieces show casing these tropes, i.e. certain shoot outs, they kept the west relatively tame. Especially Red Dead Redemption.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;When you think of Rockstar Games, Grand Theft Auto is no doubt the first thing that pops into mind. They’ve built a multi-billionaire dollar franchise that has become a household name, but they’re a multi-studio company that has many properties in their catalogue. Midnight Club, Smuggler’s Run, Max Payne, State of Emergency, Bully and so many more, Rockstar is far more than just Grand Theft Auto. With that said, their third-person action adventure formula has worked for them in the past and so they’ve been implementing it into other titles, one for example would be Red Dead Redemption. Released over eight years ago, we dove into the Wild West like we’ve never done so before, with an [http://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lhtalent.free&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fr&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modules&lt;/ins&gt;.php?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name=Your_Account&amp;amp;op&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;userinfo&lt;/ins&gt;&amp;amp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;username&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kathrin63W open &lt;/ins&gt;World Game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crafting guide&lt;/ins&gt;] world ripe for exploration, a compelling story with a loveable cast of characters and a cleverly-designed shooting mechanic. Here we are again, as Rockstar has created a more colossal and immersive game that puts it in a familiar territory, all while making feel like its own identity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout this review, I may have seemed a little hard on Red Dead Redemption 2, but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall package is nothing short of spectacular&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has its share of issues involving controls, but the vast majority of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience is unforgettable. Rockstar &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;created &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single most immersive Wild West game yet&lt;/ins&gt;, with an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intelligently-written story, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling core cast &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly-engaging scenarios &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diverse open world &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visuals are &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly stunning&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a substantial amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detail put into each environment &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character model&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extraordinary lighting techniques&lt;/ins&gt;. The world is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just ripe for exploration; it may not be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;densest place out there&lt;/ins&gt;, and I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do wish there was a larger emphasis &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there’s still a ton to see &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With around fifty hours &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main campaign&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even more if you do all &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other side activities&lt;/ins&gt;, a game such as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption 2 doesn’t come around this often. All I can say is wow&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTAV felt a little too cliché&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is where I &lt;/ins&gt;get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nervous that &lt;/ins&gt;Red Dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Redemption &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might lean too heavily on certain tropes. I would much rather see &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;American western tale &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resembles a classic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposed to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;film that has been rebooted &lt;/ins&gt;as of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I do not need a game with big set pieces&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more ammunition falling than the leaves &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trees. I’m going to make one more recommendation &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west I envision opposed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the west presented &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hollywood: &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lonesome Dove series puts on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glitz &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;western tropes while also doing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great job explaining how people lived &lt;/ins&gt;at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time. This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style that would be preferred in &lt;/ins&gt;Red Dead Redemption 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A game where cowboys are cowboys, people are living by the land they’ve settled and getting along fine with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;natives&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes, &lt;/ins&gt;there were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some bad Tribes&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly &lt;/ins&gt;few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and far between&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShelaAnn94288492</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19157&amp;oldid=prev</id>
		<title>MaritzaBowes am 20. August 2025 um 17:42 Uhr</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19157&amp;oldid=prev"/>
		<updated>2025-08-20T17:42:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. August 2025, 18:42 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout this review&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I may have seemed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little hard on Red Dead Redemption 2&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the overall package is nothing short of spectacular&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has its share &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issues involving controls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the vast majority of the experience &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unforgettable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;created &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single most immersive &lt;/del&gt;Wild West &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game yet&lt;/del&gt;, with an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intelligently-written story, a compelling core cast of characters, highly-engaging scenarios and a diverse &lt;/del&gt;[http://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nektar&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oszk.hu&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;w&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;api&lt;/del&gt;.php?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http://Giggetter.com/blog/59470/the-best-and-worst-western-games-to-play-other-than-red-dead-redemption/ &lt;/del&gt;Open World Game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strategy&lt;/del&gt;] world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to explore. The visuals are also truly stunning, with a substantial amount of detail put into each environment and character model, not to mention the extraordinary lighting techniques. The world is just &lt;/del&gt;ripe for exploration&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; it may not be the densest place out there, and I do wish there was a larger emphasis on hunting&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there’s still &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton to see and do. With around fifty hours to complete the main campaign, and even more if you do all of the other side activities, a game such as Red Dead Redemption 2 doesn’t come around this often. All I can say is wow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Don’t be deceived by the number at the end of the title, Red Dead Redemption 2 is a direct prequel to its predecessor. The &lt;/del&gt;story &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes place years before our last adventure as we follow Arthur Morgan and the Van der Linde gang. If you recognize the latter name, it was the group of outlaws that John Marston rode &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back in the day. As you can expect, you’ll see our &lt;/del&gt;loveable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marston often, who is perfectly implemented into the story. It’s not too much fan service or focus, but just enough so he’s a solid supporting role, especially in the later half &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the campaign. He has his own arc, but it’s all about Arthur &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his issues&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first couple of chapters in the story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur is an unlikable individual. It takes him a little while to find his footing &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he’s an overly serious character who never breaks a smile and plays the rough cowboy to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T. His relationship with the group, including the gang’s leader, Dutch van der Linde, is what stands out among everything else. It’s the little things around the camp; the songs, the gestures and the interactions that expand our protagonist’s likability, and you begin to better understand him. Even the most insignificant faces seem to bring out the &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positive aspects out of Arthur more than the main story ever does, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s sad &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s something players can completely overlook, especially considering entering the camp setting forces the player to move at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snail’s pace.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And what do you know? There was actually something to find. Up on Mt. Shann, a little searching will reward you with a find big enough to make any archaeologist jealous. A massive skeleton lies solitary among the snowy mountains, begging the question: Is that really the end of the hunt? Or is the truth still lurking somewh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 has been hyped to hell and back as of last week, and while still not too much is known about the narrative that will be presented, I just can’t help but want another Rockstar tale that blows my mind. The ending of Red Dead Redemption might be one of my favorite endings of any video game ever. Until more is shown, though&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can only dream.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Back in 2007 we were &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tired of World War II, and the jump to Modern Warfare was fresh and exciting. The opposite is true today. We’re tired of Modern Warfare and semi-Future Warfare. It’s time for FPS games to try something new, by going into the past. Rumors have been floating around for a &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now that Treyarch’s next Call of Duty game would return to World War II, something I very much hope for. We need a change, and sometimes that change can be found by returning to your roots&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Member the games you used to play? We member. The basement at the Hardcore Gamer office has a section known as the Crust Room, with an old grey couch and a big old CRT TV. All the classic systems are down there collecting dust, so in an effort to improve the cleanliness of our work space, we dust off these old consoles every so often and put an old game through its paces, just to make sure everything stays in working order. We even have a beige computer with a floppy disk drive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Another spooky location can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found North &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grizzlies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just above &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;N&amp;quot; &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ambarino&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Searching &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;woods around there reveals an apparently abandoned shelter that appears &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have previously housed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;witch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One that has not been abandoned for too long&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because inside is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemingly fresh cauldron full &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some sort of bubbling liquid&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&amp;#039;re capable &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mustering &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;courage required &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swig&lt;/del&gt;, you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll black out &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reawaken a distance away from the cauld&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both Red Harlow/John Marston fit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative perfectly; both were men born &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knew &lt;/del&gt;only a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life. This solidified their stories even more&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;Red &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harlow sought &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seek out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killers &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his parents&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John sought out closure &lt;/del&gt;for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life he had perpetuated &lt;/del&gt;on to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;himself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These stories have western tale written all over them and succeed by showcasing these separate tales &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realistic ways&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while still playing in to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;western tropes people know and love&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there were some bigger set pieces show casing these tropes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i.e. certain shoot outs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they kept &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west relatively tame&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Especially &lt;/del&gt;Red Dead Redemption.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you think of Rockstar Games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto is no doubt the first thing that pops into mind. They’ve built a multi-billionaire dollar franchise that has become &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;household name&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they’re a multi-studio company that has many properties in their catalogue&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Midnight Club, Smuggler’s Run, Max Payne, State &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Emergency, Bully and so many more&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far more than just Grand Theft Auto&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With that said, their third-person action adventure formula &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worked for them in the past and so they’ve been implementing it into other titles, one for example would be Red Dead Redemption. Released over eight years ago, we dove into &lt;/ins&gt;the Wild West &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like we’ve never done so before&lt;/ins&gt;, with an [http://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dalgubeolmakchang&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bbs&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board&lt;/ins&gt;.php?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bo_table=inquiry&amp;amp;wr_id&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;109532 &lt;/ins&gt;Open World Game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Story Guide&lt;/ins&gt;] world ripe for exploration, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling &lt;/ins&gt;story with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;loveable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a cleverly-designed shooting mechanic&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here we are again&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar has created &lt;/ins&gt;a more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colossal &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immersive game &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puts it in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiar territory&lt;/ins&gt;, all while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making feel like its own identity&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Member the games you used to play? We member. The basement at the Hardcore Gamer office has a section known as the Crust Room, with an old grey couch and a big old CRT TV. All the classic systems are down there collecting dust, so in an effort to improve the cleanliness of our work space, we dust off these old consoles every so often and put an old game through its paces, just to make sure everything stays in working order. We even have a beige computer with a floppy disk drive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December 2014 was a terrible time to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gamer. Not only did we have to contend with the buggy launches &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DriveClub, Assassin’s Creed: Unity, and Halo: The Master Chief Collection, but we also had to deal with Lizard Squad who sought to ruin Christmas for so many gamers. With no purpose or intent, Lizard Squad bombarded PSN and Xbox Live servers with DDOS attacks. This crippled PSN and Xbox Live throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month, but also on Christmas Day when thousands of new PS4 and Xbox One owners were unwrapping their consoles. These consoles need firmware update to properly function&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that can’t be done if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consoles can’t connect online. We hope that &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2015 this malicious group stays away from PSN and Xbox Live.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, one key component to Red Dead Redemption 2 I have difficulty getting into is the controls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The controls are similar to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typical Rockstar open world formula (at least Grand Theft Auto and Red Dead Redemption), with a thousand different actions being assigned &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handful of buttons. This is a mechanical marvel with all the different systems at play, from gunplay, horseback riding, hand-to-hand combat, character interactions and so forth&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Controlling Arthur feels loose and stiff at the same time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something I can never put my finger on&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I have a difficult time determining if it’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good or bad thing. Sometimes it can be frustrating, while other times it can lend to the charm &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The gunplay is still top notch, though, with each &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old rifles, pistols and shotguns feeling authentic and enjoyable &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire, especially with the Dead Eye skill. There are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of different weapons to obtain, all of which are need to be properly maintained&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which somewhat ties into the survival aspect of the game, such as maintaining food intake for both &lt;/ins&gt;you and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your horse.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for the main story, it’s entertaining but far from revolutionary. It has its highs and lows, the lows being &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development outside anyone who’s within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Van der Linde gang. You get to meet a plethora of characters through Arthur’s journey &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet most of them &lt;/ins&gt;only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear in one or two missions, outside of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exceptions&lt;/ins&gt;. Red &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead Redemptions 2 moves at an incredible pace &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point that most people in the world are disposable and sometimes unnecessary, making me wish there was more &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a focus on specific story beats as it’s spread too thin in spots. With that said, outside of the phenomenal core cast&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what Rockstar does right is create exciting scenarios. This is something the company is known &lt;/ins&gt;for&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, crafting well-designed and often comical heists that are sure to go awry. Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handful of standout missions that will keep you &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the edge of your seat. Granted, the other missions are mostly broken up into your standard affairs, but at least they’re kept lively thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur generally being assisted by another member of the gang&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Part of what made Red Dead Redemption great was its characters. John Marshton was one of the better protagonists &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Rockstar game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is not exactly a small feat given some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other games they&amp;#039;ve put out&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giving up his outlaw life to be a family man after a bank robbery went awry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he maintains his tough exterior but seems to be making an honest attempt at being a decent human&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if doing so within the confines of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;law is somewhat negotiable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bar was set high enough with Marshton where the only thing I&amp;#039;m mildly worried about with &lt;/ins&gt;Red Dead Redemption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 is whether or not the new protagonist can match him. Aside from the lead there were numerous other characters. Nigel West Dickens was one of Marshton&amp;#039;s more entertaining companions. Dickens was a swindler and snake oil salesman if there ever was one, but he did assist John on a few occasions, even if it was painfully obvious John wanted nothing more than to pistol whip him&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MaritzaBowes</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19152&amp;oldid=prev</id>
		<title>ShelaAnn94288492 am 20. August 2025 um 17:34 Uhr</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19152&amp;oldid=prev"/>
		<updated>2025-08-20T17:34:26Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. August 2025, 18:34 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunslingers in the wild west &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been the subject of many memorable video games such as Gun, Custer&amp;#039;s Revenge, Lethal Enforcers II and probably another one or two are in there somewhere. What is generally considered the most celebrated is 2010&amp;#039;s &lt;/del&gt;Red Dead Redemption, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Grand Theft Equine as it&amp;#039;s commonly referred. Like one or two other Rockstar titles, Red Dead Redemption was met with near universal acclaim and &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still fondly remembered almost a decade later&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The upcoming sequel is one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most anticipated titles of 2018&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and with that release just around the corner it seems like a good time to look back on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tale of John Marshton.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another couple &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pieces on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collectible item list &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Broken Pirate Sword&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stylish Tricorn Hat. To snag these items, you&amp;#039;ll need to head just South &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saint Denis&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the small cluster of islands nearby&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep an eye out for alligators as you search for an old and mostly destroyed boat that&amp;#039;s washed up on the shore&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sticking out of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boat is&lt;/del&gt;--&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you guessed it&lt;/del&gt;--&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Broken Pirate Sword&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entirely usable as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Getting back on topic&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem with the controls &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that they can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overly finicky. For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mounting your horse &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strangling &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby pedestrian are assigned &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same button for whatever reason&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Same goes with interacting with an item on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say vaulting over &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;railing to your death&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throwing dynamite while in cover &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hazardous as more than often it found itself on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us. In addition&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing with a horse is the biggest pain in the ass than anything else in video games and &lt;/del&gt;Red Dead Redemption 2 is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no exception. The difference between this and Grand Theft Auto is that your vehicle won’t run away when it hears gunfire, ensuring you fail &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission when you need him&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physics can be a little wonky, too, &lt;/del&gt;as we &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had multiple instances where the horse could easily make a small dip or go over a rock, but instead decided to trip over its own feet, dying in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;process once in a while&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We even had an instance where it ran into another rider while in the cinematic camera angle (which allows &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to put the controller down as the horse gallops to a set destination), something the recipient of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crash was not too happy about. Finally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don’t know who thought &lt;/del&gt;it was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a good idea to assign &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run button (tapping X) to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horse, but there has to be a better way&lt;/del&gt;. As you can see, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a big &lt;/del&gt;fan &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of horses in video games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it consistently feels like you’re fighting with them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which doesn’t help with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already finicky controls&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uncharted 4&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halo 5 &lt;/del&gt;and The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legend &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zelda will be the poster-children for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wii U throughout 2015&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All three will launch in time for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holiday&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you bet people will be trying to tear them down&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 lovers will attack Halo &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zelda&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox lovers will attack Uncharted &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zelda and Wii U lovers will attack Uncharted and Halo&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Why? There’s no benefit &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tearing down any &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three games. All three games are going to be amazing&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if there was any year &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try and get all three consoles then 2015 is that year&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;a little &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crevice, eventually leading to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cave. In there, you&amp;#039;ll &lt;/del&gt;find &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stone statues, seven in total&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taking another look at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cave paintings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll find &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statues in the painting are accompanied by eagles with varying numbers &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tail feathers. The feathers correspond with fingers on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statues, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winning combination being: &lt;/del&gt;2, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3, 4, 6&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once the combination is put in, you&amp;#039;ll be rewarded with three gold b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing their FPS expertise to Star Wars: Battlefront Holiday 2015&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We can’t wait &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them to use their knowledge harnessed over many Battlefield &lt;/del&gt;games to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate Battlefront experience&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You know which Battlefield &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice shouldn’t model Battlefront after? Battlefield 4&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Undoubtedly the worst launch of 2013, Battlefield 4 was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge mess with numerous bugs, glitches&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;netcode issues&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nobody wants &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Kurdistan.ru/&lt;/del&gt;?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;url=http%3A%2F%2Fgratisafhalen&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be%2Fauthor%2Fianrincon51%2F open World game guide] &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand new multiplayer game at launch and find out its unplayable. That’s what happened &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 4 &lt;/del&gt;and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole bunch of games in 2014&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let’s make 2015 &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposite &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have every &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work properly at launch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;please!&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what made Red Dead Redemption great was its characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John Marshton was one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better protagonists in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not exactly &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small feat given &lt;/del&gt;some of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other games they&amp;#039;ve put out. Giving up his outlaw life &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a family man after &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bank robbery went awry&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he maintains his tough exterior but seems to be making an honest attempt at being &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent human, even if doing so within &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confines &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;law is somewhat negotiable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bar was set high enough with Marshton where the only thing I&amp;#039;m mildly worried about with &lt;/del&gt;Red &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead Redemption 2 is whether or not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new protagonist can match him&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead &lt;/del&gt;there were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numerous other characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nigel West Dickens was one of Marshton&amp;#039;s more entertaining companions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dickens was a swindler and snake oil salesman if there ever was one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he did assist John on a few occasions, even if it was painfully obvious John wanted nothing more than to pistol whip him&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout this review, I may &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemed a little hard on &lt;/ins&gt;Red Dead Redemption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the overall package &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing short of spectacular&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has its share &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issues involving controls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast majority &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unforgettable. Rockstar has created &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single most immersive Wild West game yet&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intelligently-written story, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling core cast &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly-engaging scenarios and a diverse [http://nektar.oszk.hu/w/api&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php?action=http://Giggetter&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/blog/59470/&lt;/ins&gt;the-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best-and-worst-western-games-to-play-other-than&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;red&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dead&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redemption/ Open World Game Strategy] world to explore. The visuals are also truly stunning&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substantial amount of detail put into each environment and character model&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not to mention &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extraordinary lighting techniques. The world &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just ripe for exploration; it may not &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the densest place out there&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I do wish there was a larger emphasis on hunting, but there’s still &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see and do&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With around fifty hours to complete &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main campaign, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even more if you do all of the other side activities, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game such as Red Dead Redemption 2 doesn’t come around this often&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All I &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say is wow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Don’t &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deceived by the number at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the title&lt;/ins&gt;, Red Dead Redemption 2 is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direct prequel to its predecessor&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story takes place years before our last adventure &lt;/ins&gt;as we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow Arthur Morgan and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Van der Linde gang&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recognize &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter name&lt;/ins&gt;, it was the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group of outlaws that John Marston rode with back in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day&lt;/ins&gt;. As you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expect, you’ll &lt;/ins&gt;see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our loveable Marston often&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who is perfectly implemented into the story. It’s &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too much &lt;/ins&gt;fan &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;service or focus&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but just enough so he’s a solid supporting role&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially in the later half of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He has his own arc&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it’s all about Arthur &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his issues. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chapters in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur is an unlikable individual. It takes him a little while to find his footing as he’s an overly serious character who never breaks a smile &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays the rough cowboy to a T&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His relationship with the group, including &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang’s leader, Dutch van der Linde&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is what stands out among everything else&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s the little things around the camp; the songs, the gestures &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the interactions that expand our protagonist’s likability&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you begin to better understand him&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even the most insignificant faces seem &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring out the more positive aspects out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur more than &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story ever does&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s sad that it’s something players can completely overlook, especially considering entering the camp setting forces the player &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move at a snail’s pace&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And what do you know? &lt;/ins&gt;There &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was actually something &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find. Up on Mt. Shann, &lt;/ins&gt;a little &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;searching will reward you with &lt;/ins&gt;a find &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big enough to make any archaeologist jealous&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A massive skeleton lies solitary among &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snowy mountains&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begging the question: Is &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunt? Or is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truth still lurking somewh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been hyped to hell and back as of last week&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and while still not too much is known about the narrative that will be presented&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I just can’t help but want another Rockstar tale that blows my mind. The ending of Red Dead Redemption might be one of my favorite endings of any video game ever. Until more is shown&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can only dream&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in 2007 we were all tired of World War II, and the jump to Modern Warfare was fresh and exciting. The opposite &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true today. We’re tired of Modern Warfare and semi-Future Warfare&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s time &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPS &lt;/ins&gt;games to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try something new, by going into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rumors have been floating around for a while now that Treyarch’s next Call of Duty &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would return to World War II, something I very much hope for&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We need &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes that change can be found by returning to your roots&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Member the games you used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play&lt;/ins&gt;? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We member&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The basement at the Hardcore Gamer office has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;section known as the Crust Room, &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an old grey couch &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big old CRT TV&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All the classic systems are down there collecting dust&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so in an effort to improve &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cleanliness &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our work space, we dust off these old consoles every so often &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put an old &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through its paces&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just to make sure everything stays in working order. We even have a beige computer with a floppy disk drive.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another spooky location can be found North &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Grizzlies, just above the &amp;quot;N&amp;quot; in Ambarino&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Searching &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;woods around there reveals an apparently abandoned shelter that appears to have previously housed &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;witch. One that has not been abandoned for too long, either&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because inside &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemingly fresh cauldron full of &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sort of bubbling liquid. If you&amp;#039;re capable &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mustering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;courage required &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swig&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll black out and reawaken &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance away from the cauld&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Both Red Harlow/John Marston fit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative perfectly; both were men born &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west and knew only a certain way of life. This solidified their stories even more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;Red &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harlow sought to seek out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killers of his parents, John sought out closure for a life he had perpetuated on to himself&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These stories have western tale written all over them and succeed by showcasing these separate tales in realistic ways, while still playing in to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;western tropes people know and love. While &lt;/ins&gt;there were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some bigger set pieces show casing these tropes, i&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain shoot outs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they kept the west relatively tame. Especially Red Dead Redemption&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShelaAnn94288492</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19137&amp;oldid=prev</id>
		<title>MaritzaBowes am 20. August 2025 um 17:21 Uhr</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=15_Gaming_Wishes_For_2015&amp;diff=19137&amp;oldid=prev"/>
		<updated>2025-08-20T17:21:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 20. August 2025, 18:21 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Something I liked about E3 2014 is the strong focus the big 3 had on gamers. Sony, Microsoft and Nintendo all focused on delivering the games that we, the gamers, want to play. Aside from Sony getting a little sidetracked, E3 2014 ended up being one of the better shows in years. Let’s keep that up going into E3 2015.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Throughout this review, I may &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemed a little hard on Red Dead Redemption 2, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall package is nothing short &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spectacular. It has its share of issues involving controls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the vast majority of the experience is unforgettable. Rockstar has created the single most immersive Wild West game yet&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with an intelligently-written story, a compelling core cast of characters, highly-engaging scenarios &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a diverse open world to explore. The visuals &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also truly stunning, with a substantial amount of detail put into each environment and character model, not to mention the extraordinary lighting techniques&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The world &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just ripe for exploration; it may not be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;densest place out there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I do wish there was a larger emphasis on hunting, but there’s still a ton to see and do&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With around fifty hours to complete the main campaign, and even more if you do all of the &lt;/del&gt;other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side activities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game such as &lt;/del&gt;Red Dead Redemption &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 doesn’t come around this often. All I can say is wow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Outside of that, Rockstar has created an engaging system that allows you to rob shops, stagecoaches &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even trains full of people at any time. All you need to do &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put on mask (if you don’t want to get caught) and start demanding the goods. If you do most of the story,  [https://Kurdistan.ru/?url=http%3A%2F%2Fgratisafhalen.be%2Fauthor%2Fianrincon51%2F Kurdistan.Ru] you won’t need to do this all that often as you’ll be rolling in dough, but it’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun way to de-stress&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wanted system &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also back, as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more heinous &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crimes you commit and people witness&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the higher the bounty is put on your head. You can change your disguise or grow your hair &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;facial hair out to avoid being recognized, but you’ll probably want to pay it off the fee to avoid bounty hunters coming at you in the wild. Alternatively, if you catch up to a witness, you can threaten them, or if a police officer sees it taking place, you can defuse &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situation if it’s not too damaging of a crime. Occasionally &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confusing why you’re immediately pinpointed as the perpetrator, though, as we’ve had a number of instances where we killed someone, a pedestrian comes across the body while we’re nowhere &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be found, and yet a bounty is set &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our character. Overall, though, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system works fine and can even be entertaining to chase witnesses down as they plead for their lives&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another couple of pieces on the collectible item list is the Broken Pirate Sword, complete with a stylish Tricorn Hat. To snag these items, you&amp;#039;ll need to head just South of Saint Denis, to the small cluster of islands nearby. Keep an eye out for alligators as you search for an old and mostly destroyed boat that&amp;#039;s washed up on the shore. Sticking out of the boat is--you guessed it--the Broken Pirate Sword, entirely usable as a melee wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTAV felt &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little too cliché&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where I get nervous that &lt;/del&gt;Red Dead Redemption 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might lean too heavily on certain tropes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I would much rather see an American western tale &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resembles &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opposed &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;film that has been rebooted &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of this year. I do not need &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game with big &lt;/del&gt;set &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pieces&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosions and more ammunition falling than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaves on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trees&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make one more recommendation of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west I envision opposed &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;west presented by Hollywood: &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lonesome Dove series puts on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glitz of western tropes while also doing a great job explaining how people lived at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is more &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style that would &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preferred in Red Dead Redemption 2&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A game where cowboys are cowboys&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people are living by the land they’ve settled &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting along fine with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;natives&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes&lt;/del&gt;, there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were some bad Tribes, but mostly few &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far between&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The year is 1911. John Marshton was once &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous outlaw but has left that life behind &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pursue the simple pleasures of being &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;family man&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John is enjoying his new life until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bureau &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Investigation visits him to work out a deal &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him and take his wife and kid into custody for leverage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a former outlaw&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;facing some serious penalties &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his past but the FBI is willing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cut him a break if he brings his former gang members &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;justice&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John agrees to these terms&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not like he has much choice&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;travels &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fort Mercer to confront his former rappy, Bill Williamson&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Things go horribly wrong &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing anyone to justice&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John is shot &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left for dead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only to end up in the care of Bonnie MacFarlane.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Member &lt;/del&gt;the games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play? We member&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basement at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hardcore Gamer office has a section known as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crust Room, with an old grey couch and a big old CRT TV&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic systems are down &lt;/del&gt;there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collecting dust, so in an effort to improve the cleanliness &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our work space&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we dust off these old consoles every so often and put an old game through its paces&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure everything stays in working order. We even have a beige computer with a floppy disk drive&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunslingers in the wild west &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subject &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many memorable video games such as Gun&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Custer&amp;#039;s Revenge&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lethal Enforcers II &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;probably another one or two &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in there somewhere&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally considered &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most celebrated is 2010&amp;#039;s Red Dead Redemption&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Grand Theft Equine as it&amp;#039;s commonly referred&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like one or two &lt;/ins&gt;other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar titles&lt;/ins&gt;, Red Dead Redemption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was met with near universal acclaim &lt;/ins&gt;and is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still fondly remembered almost &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decade later&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming sequel &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most anticipated titles &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with that release just around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corner &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look back &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tale of John Marshton&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another couple of pieces on the collectible item list is the Broken Pirate Sword, complete with a stylish Tricorn Hat. To snag these items, you&amp;#039;ll need to head just South of Saint Denis, to the small cluster of islands nearby. Keep an eye out for alligators as you search for an old and mostly destroyed boat that&amp;#039;s washed up on the shore. Sticking out of the boat is--you guessed it--the Broken Pirate Sword, entirely usable as a melee wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting back on topic, the problem with the controls is that they can be overly finicky. For example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mounting your horse and strangling a nearby pedestrian are assigned to the same button for whatever reason. Same goes with interacting with an item on the ground and say vaulting over &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;railing to your death. Throwing dynamite while in cover can also be hazardous as more than often it found itself on the cover in front of us&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition, dealing with a horse &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the biggest pain in the ass than anything else in video games and &lt;/ins&gt;Red Dead Redemption 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is no exception&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The difference between this and Grand Theft Auto is &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your vehicle won’t run away when it hears gunfire, ensuring you fail a mission when you need him. The physics can be a little wonky, too, as we had multiple instances where the horse could easily make a small dip or go over &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rock&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but instead decided &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trip over its own feet, dying in the process once in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while. We even had an instance where it ran into another rider while in the cinematic camera angle (which allows you to put the controller down &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the horse gallops to &lt;/ins&gt;a set &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destination)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recipient of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crash was not too happy about&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, I don’t know who thought it was a good idea &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assign &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run button (tapping X) &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horse, but there has to be a better way. As you can see, I’m not a big fan of horses in video games, as it consistently feels like you’re fighting with them, which doesn’t help with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already finicky controls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uncharted 4, Halo 5 and The Legend of Zelda will be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;poster-children for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4, Xbox One and Wii U throughout 2015&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All three will launch &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holiday, and you bet people will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying to tear them down&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 lovers will attack Halo and Zelda&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox lovers will attack Uncharted and Zelda and Wii U lovers will attack Uncharted &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halo. Why? There’s no benefit to tearing down any of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three games&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All three games are going to be amazing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and if &lt;/ins&gt;there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was any year to try &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get all three consoles then 2015 is that year&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;There&amp;#039;s going to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little crevice, eventually leading &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cave. In there, you&amp;#039;ll find stone statues, seven in total&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taking another look at the cave paintings, you&amp;#039;ll find that the statues in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;painting are accompanied by eagles with varying numbers &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tail feathers. The feathers correspond &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fingers on the statues, the winning combination being: 2, 7, 5, 8, 3, 4, 6&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once the combination is put in&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll be rewarded with three gold b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dice &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing their FPS expertise to Star Wars: Battlefront Holiday 2015. We can’t wait &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use their knowledge harnessed over many Battlefield games &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create the ultimate Battlefront experience. You know which Battlefield game Dice shouldn’t model Battlefront after? Battlefield 4&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Undoubtedly the worst launch of 2013, Battlefield 4 was a huge mess with numerous bugs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glitches&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;netcode issues. Nobody wants &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Kurdistan.ru/?url=http%3A%2F%2Fgratisafhalen.be%2Fauthor%2Fianrincon51%2F open World game guide] a brand new multiplayer game at launch and find out its unplayable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That’s what happened with Battlefield 4 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a whole bunch &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games in 2014. In fact&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let’s make 2015 the opposite of 2014 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have every game work properly at launch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;please!&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part of what made Red Dead Redemption great was its characters. John Marshton was one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better protagonists in a Rockstar game, which is not exactly a small feat given some of the other &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&amp;#039;ve put out. Giving up his outlaw life to be a family man after a bank robbery went awry, he maintains his tough exterior but seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be making an honest attempt at being a decent human, even if doing so within the confines of the law is somewhat negotiable&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bar was set high enough with Marshton where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only thing I&amp;#039;m mildly worried about with Red Dead Redemption 2 is whether or not &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new protagonist can match him&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead &lt;/ins&gt;there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were numerous other characters. Nigel West Dickens was one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marshton&amp;#039;s more entertaining companions. Dickens was a swindler and snake oil salesman if there ever was one&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he did assist John on a few occasions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if it was painfully obvious John wanted nothing more than &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pistol whip him&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MaritzaBowes</name></author>
	</entry>
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