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	<id>https://goetterkomplex.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShielaSnowden</id>
	<title>GKWiki - Benutzerbeiträge [de]</title>
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	<updated>2026-10-27T16:56:53Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://goetterkomplex.org/index.php?title=10_Best_Easter_Eggs_Hidden_In_Red_Dead_Redemption_2&amp;diff=16526</id>
		<title>10 Best Easter Eggs Hidden In Red Dead Redemption 2</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=10_Best_Easter_Eggs_Hidden_In_Red_Dead_Redemption_2&amp;diff=16526"/>
		<updated>2025-08-18T19:11:18Z</updated>

		<summary type="html">&lt;p&gt;ShielaSnowden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Calling Red Dead Redemption Grand Theft Equine is a dumb joke, even by my standards, but the GTA influence is as visible as the scars on John&#039;s face. The game is played in a large [http://polyinform.com.ua/user/BeckyGault/ Open world game vehicles] world map that spans part of Mexico and part of the western American frontier, divided into three regions that are unlocked as the story progresses. John&#039;s actions can influence his fame and honor which have an impact on how townspeople react to him. Helping innocent people fight off bandits may improve his reputation but gunning down those same innocent townsfolk will have the opposite effect. Like GTA titles there is a wanted system, where if John decides to commit crimes he can attract the attention of the law and depending on how far he wants to take it this may escalate into military involvement. John can surrender to the law men, kill them all or simply high tail it out of there until the heat dies down. The problem with the last two options is the law might give up on John but that just means they&#039;ve decided to send a bounty hunter after him so they don&#039;t have to deal with him themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Throughout this review, I may have seemed a little hard on Red Dead Redemption 2, but the overall package is nothing short of spectacular. It has its share of issues involving controls, but the vast majority of the experience is unforgettable. Rockstar has created the single most immersive Wild West game yet, with an intelligently-written story, a compelling core cast of characters, highly-engaging scenarios and a diverse [http://hev.Tarki.hu/hev/author/JameDrayto open world game maps] world to explore. The visuals are also truly stunning, with a substantial amount of detail put into each environment and character model, not to mention the extraordinary lighting techniques. The world is just ripe for exploration; it may not be the densest place out there, and I do wish there was a larger emphasis on hunting, but there’s still a ton to see and do. With around fifty hours to complete the main campaign, and even more if you do all of the other side activities, a game such as Red Dead Redemption 2 doesn’t come around this often. All I can say is wow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Just across the river north of Annesburg lies an old ruin. It appears to be an old Viking tomb, and it&#039;s not entirely empty. Lying inside just waiting for someone with sticky fingers are three different it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Getting back on topic, the problem with the controls is that they can be overly finicky. For example, mounting your horse and strangling a nearby pedestrian are assigned to the same button for whatever reason. Same goes with interacting with an item on the ground and say vaulting over a railing to your death. Throwing dynamite while in cover can also be hazardous as more than often it found itself on the cover in front of us. In addition, dealing with a horse is the biggest pain in the ass than anything else in video games and Red Dead Redemption 2 is no exception. The difference between this and Grand Theft Auto is that your vehicle won’t run away when it hears gunfire, ensuring you fail a mission when you need him. The physics can be a little wonky, too, as we had multiple instances where the horse could easily make a small dip or go over a rock, but instead decided to trip over its own feet, dying in the process once in a while. We even had an instance where it ran into another rider while in the cinematic camera angle (which allows you to put the controller down as the horse gallops to a set destination), something the recipient of the crash was not too happy about. Finally, I don’t know who thought it was a good idea to assign the run button (tapping X) to the horse, but there has to be a better way. As you can see, I’m not a big fan of horses in video games, as it consistently feels like you’re fighting with them, which doesn’t help with the already finicky controls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After a few days John is good enough to start helping around on the ranch like any gunslinger who recently received a near fatal wound would. Before too long John is working with the US Marshalls and some other interesting characters. In the same vein as Grand Theft Auto, John ends up doing odd jobs for these varied characters to help form an alliance for another go at Fort Mercer. This second attempt goes better, except in victory it turns out Williamson is a cowardly bastard who fled to Mexico. This seems bad, but this also means that Mexico is unlocked and border crossing was much easier a little over a century ago.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Something I liked about E3 2014 is the strong focus the big 3 had on gamers. Sony, Microsoft and Nintendo all focused on delivering the games that we, the gamers, want to play. Aside from Sony getting a little sidetracked, E3 2014 ended up being one of the better shows in years. Let’s keep that up going into E3 2015.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Is the truth really out there? At least in the Red Dead Redemption universe, that seems to be the case. If you have no idea what I&#039;m talking about, just head between the &amp;quot;N&amp;quot; and &amp;quot;O&amp;quot; of New Hanover on the map, and you&#039;ll come across an old building. Inside, you&#039;ll be met with a pretty weird scene. There are beds lining the sides of the building, with a desk at the end. On the desk lies a note, which rather cryptically hints for you to come back to the building, or stay there, until about 2&lt;/div&gt;</summary>
		<author><name>ShielaSnowden</name></author>
	</entry>
	<entry>
		<id>https://goetterkomplex.org/index.php?title=Benutzer:ShielaSnowden&amp;diff=16525</id>
		<title>Benutzer:ShielaSnowden</title>
		<link rel="alternate" type="text/html" href="https://goetterkomplex.org/index.php?title=Benutzer:ShielaSnowden&amp;diff=16525"/>
		<updated>2025-08-18T19:11:09Z</updated>

		<summary type="html">&lt;p&gt;ShielaSnowden: Die Seite wurde neu angelegt: „Hello, I&amp;#039;m Charolette, a 22 year old from Reykjahli?, Iceland.&amp;lt;br&amp;gt;My hobbies include (but are not limited to) Amateur radio, Drawing and watching Bones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my website - [http://hev.Tarki.hu/hev/author/JameDrayto open world game maps]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I&#039;m Charolette, a 22 year old from Reykjahli?, Iceland.&amp;lt;br&amp;gt;My hobbies include (but are not limited to) Amateur radio, Drawing and watching Bones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my website - [http://hev.Tarki.hu/hev/author/JameDrayto open world game maps]&lt;/div&gt;</summary>
		<author><name>ShielaSnowden</name></author>
	</entry>
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